Action Replay Snapshot Tricks on C64

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Steve’s Retro Gaming highlights Action Replay snapshot tricks on C64 by demonstrating several snapshot cartridges. These special devices let users freeze a game after loading, creating a copy that skips any original copy protection. The episode features rare cartridges like Codebuster, ISEPIC, Super Snapshot, and Action Replay, giving viewers a look at both original and reproduction versions. Steve even shows off his original ISEPIC cartridge from the 1980s, comparing it to a modern 3D-printed case.

Bypassing Copy Protection

After a quick history of single-load games like Kung Fu Master and Pac-Man, Steve walks through the process of using Action Replay on the Commodore 64. He loads up Kung Fu Master and explains how the game checks for copy protection on track 17 of the disk. Using the Action Replay snapshot tricks, Steve captures the memory right after the protection check. This step allows him to save a playable version to disk, which loads without any issues.

Unlocking Cheats with POKEs

Steve goes beyond just bypassing copy protection. He demonstrates entering POKE commands using Action Replay to modify the game’s memory. For example, he tests a POKE for unlimited lives in Kung Fu Master. After applying the command, he proves that the cheat works by playing through the game without losing lives. The Action Replay snapshot tricks even allow users to view and edit game sprites, colors, and memory, making the cartridge a powerful tool for fans.

Engaging with the Community

Steve invites viewers to share their own snapshot cartridge experiences in the comments. He hints at a follow-up episode focused on Super Snapshot. The video’s friendly, informative style gives newcomers and retro experts alike a reason to watch and join the discussion.

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