Dark Dominion RPG Tools Part 2

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Mike Brixius of RavenWolf Retro Tech returns with Dark Dominion RPG Tools Part 2, sharing another look at the tools and systems shaping the Commodore 64 role-playing project. He walks through recent changes with a relaxed and friendly tone, and the video shows just how quickly Dark Dominion is taking shape.

Faster Development and New Tools

Mike shifts from earlier planning tools and now spends most of his time inside Visual Studio Code with Kick Assembler. This setup gives him quick compile and run cycles. One key press sends the latest build straight into VICE, which helps him test ideas in seconds. Dark Dominion RPG Tools Part 2 shows how this speed keeps the project moving forward.

He also explains how code segmentation helps him organize memory use. Every segment, from text handling to item systems, lands in a clear structure. The project now builds a full PRG along with files that load at runtime, such as sprites, character sets, and screens. This gives him more room for features without sacrificing clarity.

Cleaner Code and Smarter Systems

A major focus this round is the improved character screen. Players can reorder their group and review stats and gear with smoother controls. Mike replaced a long list of position labels with new macros that clean up the code and shorten large sections. It creates better structure and helps him add new features with less repetition.

The abbreviated text system returns as well. Every item name can present a full or shortened version without wasting memory. It keeps the text flexible and compact, which matters for a story-heavy RPG.

Inventory Updates and Fresh Music

Mike introduces a new inventory layout that shows one bank of items and clean stat blocks. He plans to make the character screen and inventory screen share the same gear layout, letting him reuse code for both views. Dark Dominion RPG Tools Part 2 highlights how these small improvements build a stronger base for the whole game.

The update ends with a surprise: music is now running in the engine. Jesse’s early tracks, created in SidWizard, load directly from the project’s disk files. Hearing music play inside Dark Dominion gives the whole project a lift.

With a public showing planned for VCF Pacific Northwest, Mike is working hard to deliver the strongest build possible. The video offers a detailed tour, and watching the systems evolve in real time makes the project even more exciting.

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