Havok and I were talking recently about our favorite games on the Commodore 64. We decided to publish our individual all time Top 10 Favorite games for the C64. This is based on games we’ve played and replayed over the years.
10. PSI-5 Trading Company
The first thing you need to do is to select one of the three missions (difficulty levels) and then it’s on to choosing your crew. There are 5 positions you need to fill with crew. They are WEAPONS, SCANNERS, NAVIGATION, ENGINEERING and REPAIR. For each position you will be given 6 possible candidates and they are diverse to say the least. So make your selections wisely and set out on your mission to deliver the needed goods while dodging pirates. As you take command of your space freighter on its perilous voyage, your challenge will be to command the mission by successfully managing your resources and allocating task assignments to your crew. This game is a busy game with events and crises arising constantly. The game ends as soon as you have reached the target planet or lost all the goods. The goods can be stolen by looters, damage to the freight hold or destroyed outright by weapons fire from enemies. On longer missions there is also the peril that the goods degrade over time and are rendered useless. When you arrive at the destination you are evaluated of the incurred costs and hopefully the amount of profit the adventure netted. Bounties are awarded for enemies terminated. Add to that a considerable bonus if you have delivered the goods on time or even better, earlier. I played this game a lot. When I got it right (picking a good run and a good crew) and some plain old good luck it was a good time, busy but good. When I deviated from any of those things it was Oh woe is me!!! Great game.
9. StarFlight
8. Impossible Mission
The game featured a variety of gameplay mechanics from other platforms and adventure games and boasted novel features for the time, such as digitized speech. Another visitor! Stay Awhile – stay FOREVER!!! And with that the adventure begins. You (the player) take on the role of a secret agent hell-bent on stopping an evil genius, Professor Elvin Atombender, who is believed to be tampering with national security computers. You have six hours of game time to collect 36 puzzle pieces and each time the player dies, 10 minutes are deducted from the total time. I died a lot!!! Once all of the pieces are collected, you reassemble and decrypt the password to Atombender’s control room and once you enter it, you have won. The game is over. This is a game that keeps you busy and on the move.
7. Europe Ablaze
(FROM MOBY GAMES)
“Europe Ablaze puts hundreds of planes at your command to send out over the deadly skies of Britain, France, and Germany during World War II. Take the place of Reich marshal Goering or Air Chief Marshal Portal to plot campaign-wide priorities and set the tactical doctrines your fleet commanders must follow. Then sit back and helplessly watch the events of the day take their course: the successes, the devastation, and lost planes tallied for you tersely at the end of each day, like a report card on which the fate of your nation depends. If that’s too much responsibility and not enough action, the role of fleet commander is available, too. To warm this seat, you need some real knowledge of air strategy. Plan night and day missions, approach vectors, and rendezvous. Balance wear and tear on your squadrons with the demands of your commander-in-chief. Select targets that maximize each squadron’s skills and planes, but keep abreast of enemy flight paths — your opponent has plans of his own.
Up to twelve hot-seat players can split up the air command roles available in Europe Ablaze, or one player can take on all the roles or even leave everything to the computer to learn some strategy. Detailed hex maps included with the game lay out the targets in each scenario and provide a platform for planning the next day’s strategy. The computer screen alternates between short menus leading to command and report screens, and a campaign-wide map on which the events of the day play out. Though the planning is turn-based, fleet commanders have access to “run-time” commands by halting the spinning clock which marks the progress of the day. Enemy strike plots can be examined, intercepts sent out, and patrols strengthened every five minutes if you like.
Behind the scenes, accidents happen, crews gain experience, repairs are made, and the results are rolled into each day’s report. Weather varies regionally and changes with the season and the hour. Ultimately, victory rests on destruction delivered; each air fleet commander is scored separately, and their contributions determine the commander-in-chiefs’ scores, which decide the outcome of the scenario. A map editor adds complete design of new campaigns and a sample Mediterranean scenario.
Thank you to Moby games for the great description!
Europe Ablaze is a wonderful simulation that is masterfully crafted and delivered. Even if you don’t wish to play out the entire simulation, load it up and set both sides to computer player and watch the chaos. High praise
6. Gettysburg: The Turning Point
5. Archon
4. Beach Head
3. Star League Baseball
Ahhh, take me out to the ball game! In my humble opinion it is the best baseball game for the C64. I know there are others that have better graphics etc. but for ease of play and replay ability, this is it! It’s got the National Anthem, balls, strikes, base stealing, home runs and if that is not enough it has the 7th inning stretch for when your pitchers get tired and get worse over time. Thumbs up from me!
2. Mars Saga
This is my earliest (but certainly not my last ☺ ) interaction with Westwood Associates. This is a great game with 3-D movement reminiscent of what you would see in Wolfenstein later on. Your character, Tom Jetland, assembles a team of associates. While searching for jobs to make enough money to get back off the planet, you discover a conspiracy hiding contact with what seems to be alien life. You and your team work to unravel the conspiracy. The game map that the player ventures over includes the four Martian cities of Primus, Progeny, Parallax, and Proscenium, as well as traversing the Martian surface and visiting abandoned mines. The combat system provides a look down of the battlefield and includes features like auto-mapping which allowed the player to save without switching disks, and allowed the computer to control the player’s characters during combat. It is a fun game and something I might still break out on a rainy day.
1. M.U.L.E.
That’s the end of my list for now. What are you favorite games for the Commodore 64? We’d love to hear what you were playing back in the day, and may be playing currently in the comments below.