LOAD “ISSUE 66”,8,1 # THERE’S A STAR-MAN, WAITING IN THE SKY… #
FOUND ISSUE 66 – STRANGELOOP # SPACEMAN, ALWAYS WANTED YOU TO GO INTO SPACE, MAN #
COVER FEATURE: STRANGELOOP
Strangeloop is one of those gorgeous titles that remains quietly hidden within the depths of time, and hardly ever gets a mention. Well, folks – it’s time to show the Commodore 64 world just how great this Virgin Games arcade platform adventure really is and how you’d be missing out if you never played it!
ANDREW BRAYBROOK: LOOKING BACK…
Part 4 of Andrew’s fabulous column looks back at the making of the gorgeous Gribbly’s Day Out, which he produced back in 1985 for Hewson Consultants.
JULIAN RIGNALL’S CCRAPBACK!
Our Julian shares another helping of slimy stinkers from ZZAP!64 issue 6, which was published back in October 1985. These include Vagan Attack and Dickies Diamonds. It’s all CCRAP from here on!
LET’S HACK: STRANGELOOP
It’s our cover feature game and so we thought we’d spend some time hacking the code and providing some cool cheats for your amusement, which includes infinite oxygen, infinite lives, infinite patches, infinite fuel, infinite ammo, walk through walls, and instantly obtain the jet bike. What a cheat!
SECRET SQUIRREL INVESTIGATES
This time round, the nosy old sod is scouring through the code and screens for Aquanaut, Rocky & Co, and Bounder. He obviously has nothing else better to do.
THE DEVELOPERS’ DEN: SIMON BIRRELL
We’ve chatted about his game in our cover feature, and now it’s time to chat with the great man himself, programmer of Strangeloop, Simon Birrell. He kindly shares his journey into the software industry and also the development of his fab Virgin Games title, Strangeloop. It’s exclusive, and it’s 12 pages full of C64 game development history!
OUT OF THE ‘MOULDY CUPBOARD’
We load up Bug-Byte’s quirky Little Green Man, which we extracted from inside The Mouldy Cupboard! It’s an incredibly tough scrolling arcade platformer that many of you will not have heard of. Was it worth saving from the dark, dank cupboard? You’re about to find out…
A MOMENT WITH… JOHN ROWLANDS
The lovely John Rowlands is back and this time round he chats with us about his successful relationship with his brother Steve and how they became a C64 game development force to be reckoned with.
DIARY OF A GAME – INBREAD BY KARL HÖRNELL
The great Karl Hörnell continues to share another instalment of his fab Inbread development diary. It’s time to start getting real!
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.