Sokoban on X65 Hardware

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Tomasz Sterna from the X65 project returns with a new demonstration that highlights both retro gaming charm and hardware development. His latest video presents Sokoban running directly on the X65 computer, showing how a familiar puzzle game fits perfectly into this modern reimagining of an 8-bit platform.

Sokoban on X65 is more than just a port. The version shown in the video was written by developer zbyti in MAD-Pascal, a modern Pascal dialect for 8-bit machines. Watching the game run smoothly on X65 hardware highlights the flexibility of the platform while also paying tribute to one of the most enduring puzzle concepts in computing history.

The X65 itself is an exciting project that blends contemporary hardware practices with the style of 8-bit systems. By supporting games like Sokoban, the platform demonstrates its practical potential for developers who want to bring both new and classic experiences into the same space.

For those curious to try it, the Sokoban implementation is available online. Visitors can play through their browser using the X65 emulator hosted at the project’s site. This makes the game accessible to anyone interested, whether or not they own the hardware.

The video captures how the X65 is evolving into a functional playground for developers and retro enthusiasts. From classic puzzle mechanics to modern development tools, Sokoban on X65 shows that this project is more than just hardware—it is a growing environment for experimentation and play.

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