8-Bit Show And Tell: This Game Cheats? Hal Labs’ LeMans for Commodore 64 (Part 3)

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In the disassembled code exploration of LeMans, 8-Bit Show And Tell delves into the intricacies of its time-keeping and scoring routines, which are crucial elements tied to the game’s flexible definition of a second. The focus is on determining whether the game employs cheating mechanisms. Throughout the analysis, a fascinating method for detecting multiples of 20,000 points is discovered, alongside both conventional and unconventional approaches to C64 game development. LeMans, a launch title for the Commodore 64 and Commodore MAX dating back to 1982, was developed by Hal Laboratory, potentially under the direction of Satoru Iwata himself.

Part 1: Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64
Part 2: Making a C64 Cartridge Dump RUNable, Fixing a 42-Year-Old Typo? LeMans

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