Many Commodore 64 software titles are hardcoded to solely utilize device 8 for loading, typically a 1541 disk drive. This is despite Commodore offering developers a straightforward approach to supporting other device numbers. Join 8-Bit Show & Tell as he begins an exploratory journey across various productivity and game software packages, examining their compatibility with drive #9. Robin aims to determine if some adjustments can expand their functionality to include this alternative drive. Additionally, he delves into the ease of supporting different device numbers and attempts to unravel the mystery surrounding using PEEK(186) as a parameter within the LOAD command. Prepare for an intriguing exploration!