AGS 2.7 on Amiga 1200 with PiStorm32: WHDLoad in Action

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Future Retro Fusion returns with a quick look at AGS 2.7 running on an Amiga 1200 equipped with a PiStorm32 3A+. For those not keeping score, AGS—short for Amiga Game Selector—is a front-end that organizes WHDLoad games and launches them with helpful per-title CPU settings. It’s like giving your Amiga a very polite bouncer who also knows which games crash without proper configuration.

The boot-up sequence is short and to the point. Once it loads, you’re greeted with a tidy game selector screen. Hit a button, and you’re off to a random game. Some games load without issue. Others…well, let’s just say this particular setup may still have a few gremlins in the config file.

After the splash screen, the WHDLoad wrapper kicks in—this is where you can tweak CPU settings game-by-game. It’s a helpful feature when dealing with titles that don’t play nice with default setups. During the video, a few games are launched and tested. Some load cleanly, others present audio or input quirks, but overall, it’s clear AGS is doing the job, even if the PiStorm throws in a few curveballs here and there.

Future Retro Fusion cycles through multiple games. Tennis simulations, chaotic sports shooters, and one oddly satisfying match involving foot-based mayhem and machine gun sound effects. Each title shows off different WHDLoad behaviors—exit keys vary, sound levels spike, and gameplay ranges from smooth to hilariously unpredictable. F10 is your universal escape hatch, and it gets a workout.

There’s no deep dive into the technical guts of AGS or PiStorm, but that’s not the point. This is a real-world look at what you get when you fire up AGS 2.7 on a beefed-up A1200: fast boots, a decent interface, and a few surprises, good and bad. Whether you’re setting up your config or just curious about PiStorm’s quirks, the video’s a solid reference.

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