Rob from RobSmithDev shares that he needs a level editor for an upcoming project, so he’s decided to create one. Recognizing the value of this topic, he has opted to demonstrate how a basic level editor can be built using AMOS Basic.
Numerous customizations can be made depending on the project. For example, you could implement multiple layers of tiles, store all levels in a single file, or add options for setting player starting points and enemy placements. You could even program interactions between objects in different tiles. However, this tutorial provides a solid foundation to get started.