Georg Rottensteiner has released a new update to his C64 Studio software. The latest release is version v7.9 and it includes the following:

Add: Breakpoints now following project or single file
Fix: ASM – zone info of local labels set with !set was empty
Add: Dialog editor: import palette from binary file now adds new palettes if more were in the file
Comment on empty line would put comment char on first pos if an empty line was included in selection
Comment Selection now only adds ; on non empty lines
Fix: Assembler, not collapsing number -number to two numbers
Upd: Replace path methods through custom ones Add: Binary Import for sprites/chars/char screens handle .prg to skip load address
Add: Sprite Editor Import/Export option for padding bytes
Fix: Sprite editor import/export of binary data now also working correct for non c64 sprites (an additional byte was implanted errornously)
Fix: Block autocomplete also on horz offset
Fix: Intellisense in wrong line could still open
Fix: Adding breakpoints with addresses outside of code wouldn’t work
Fix: Intellisense popup could occur on wrong line
Fix: BASIC having 0 as unreferenced line numbers had funny side effects
WIP: Breakpoints for non project files
Add: PDS “.equ” also functions as “equ”
Fix: Settings import of ASM hacks now working Fix: Mousewheel in graphic import dialog with sanity checks
Fix: SpriteEditor crash if importing sprite with color set to [Any] Add: Mousewheel support for zooming in graphic import dialog
Fix: Character editor: Graphic import of MC chars Add: Source editor, insert new line with auto-indent is now one Undo step
Fix: PDS has >,< order reversed (> is lo byte, < is hi byte)
Fix: Sprite editor force square pixels, and even grid cell sizes
Fix: Chareditor paste of hires/mc char, adjust custom color to match target mode
Fix: !sl pseudo po, allow absolute paths, add error in case file cannot be written
Add: Assembler not showing generated labels (!mediasrc) as unused
Add: FileManager – display name of opened file in caption Add: Breakpoints moving in source asm depends on the cursor position of the current line
Fix: code editor – de-highlighted brackets force a redraw right away Fix: Graphic Screen Editor: Color Selector now properly sized
Fix: Text dragging in between tabs not possible anymore
Add: Map editor Add/Clone tile now inserts below (first) selected tile
Fix: Solution Explore Paste element only allows one copy
Fix: Autocomplete filling in macros properly (no duplicate +) Tooltip shows macro params
Add: Map Editor Shift-Mousewheel scrolls horizontally
Fix: Commodoredisk: clearing newly allocated directory sectors
Fix: Charset editor – rotating was broken for multicolor (again)
Add: Several Map editor enhancements Add: ASM better error messages for duplicate inclusion
Fix: Label not marked as used in hack mode sometimes
Add: Map editor copy map to image now uses the full map
Fix: MapEditor focus checks for actual map screen
Fix: Next action after undo of fill shows broken map image
Fix: Map Editor fill sometimes visually updates wrong area (but does it right in the background)
Fix: ASM !fill with > operator and enabled hack
Fix: Map Editor Copy/Paste also works with focus on scrollbars Fix: Custom Controls properly behave using Tab/Shift-Tab
Fix: Another uncomment edge case (first line of selection starts in middle of line)
Fix: Uncomment not working if selection was from end of last line to left end of start line
Add: Map Editor – Mode change now also applies to charset Add: Map Editor – Single tile change undo is now combined
Add: ASM !to also allows {Date..} inside file names
Fix: MapEditor changing chars/colors on a tile (on the tile paint box) also redraws the map
Fix: ASM negating expression in parenthesis not working
Fix: ParseLiteralValue now works with negative numbers (allows LABEL ~ -LABEL expressions)
Fix: PDS operator priority according to docs Fix: PDS .BLOCK behaving like !fill, not !byte
Add: ASM math.sqrt
Add: Modifying hacks is marking all open documents as dirty (no more build is current)
Fix: ASM uncomment selection now also works if comment char is indented by spaces or tabs
Fix: ASM PDS & prefix now seems to work as intended in all found cases
Fix: ASM more PDS shenanigans Fix: Breakpoints not working with alternative debug start breakpoint
WIP: Load/Save breakpoints
Fix: ASM more PDS relevant stuff, e.g. &$20 resulted in one token
Add/Fix: PDS support enhanced, add missing POs .WORD, DLOW, DHIGH, STRING
Add: ASM Hack to enable precedence over complete expression
Fix: ASM – breakpoints were auto-shifted wrong on line insert/removal
Add/Fix: ASM local labels defined outside for loops, but referenced inside are not re-labeled anymore
Fix: !basic not correctly checking for line numbers >= 10000
Fix: Borked images (MissingManifestException) on button images in PropCompileTarget (4.8 only?)
WIP: ArrangedItemList seems to behave again WIP: Palette selection
Fix: Label Dump file could have internal flags although specified not to have them
Fix: File Manager block size always shown as 0 for Commodore disk images
Fix: ASM crash, when referencing forward label inside macro
WIP: Palette preferences
Fix: ASM status info now only counts bytes/cycles from lines that are deemed selected (having the end cursor at index 0 does not count a line a selected)
Add: ASM options for PO !sl
Fix: Broken dialect file S-BASIC 65
Add: BASIC/Assembler, built in text macro DATE
Add: BASIC Resume, Trap, Restore also allow line numbers (renumber, label mode)
BASIC: Enhance dialect file to allow for tokens with line numbers in later arguments (e.g. BASIC 7 COLLISION)
Fix: BASIC proper auto detect of casing on first load (without meta data) Fix: Theming, color of MRU menu items was off
Fix: BASIC Fixing the fix of setting BASIC dialect led to crashes on nonproject BASIC files
Add: dialog location sanity check (keep dialogs on screen)
Fix: CompileResult – show sub-messages of overlapping blocks in intended order
Fix: BASIC added as existing file now properly chooses correct BASIC dialect on opening Fix: ASM Segment overlapping warning also issues on empty segments Upd: Replace ListBox in ArrangedItemList
Add: Disassembler Pressing delete on lists
Fix: Help expanded per default (in case js is not working)
Add ARM build, clean up gitignore
Fix a few theming issues (area beside toolbars), solution explorer icons, treeview background color
Fix: BASIC entry Fix: MediaTool sprite export
Fix: Custom TreeView not following some colors Fix: pure black icons in dark theme
Add: Remember column widths and popup dialog placement
Add: Solution/Label Explorer/Outline: Keyboard base selection modes for TreeView similar to ListView
Fix: Assembler: make char literals with more than one char collapse consistently to a single char (ParseLiteralValue didn’t use the same behavior than PODefine)
Add: Print Preview dialog (allows resizing on the fly)
Add: Print option in File menu, also proper setup for BASIC Add: Store last check state of repo creation in solution/project wizard
Fix: late evaluation of PO with no blank before string literal was broken
WIP: TreeView text selection Fix: Charset as binary export, edit field was enabled per default Fix: Eliminated race condition with idle tasks
Add: !jumplist pseudo op (https://github.com/GeorgRottensteiner/C64Studio/issues/119)
Add: Copy Element in Solution Explorer also copies properties Fix: Several TreeView/New Project dialog issues
Add: Scrolling and panel resizing in graphic import dialog
Fix: Binary Editor Interleave gets stuck in infinite loop with data size <= 1
Upd: SpritePad import now working for version 2, 3, 4 (5 maybe?)
Fix: Solution Explorer drag&drop of folder with subitem
Fix: Add new project could clear the solution (project is not included anymore) on cancel. (Issue #117) Fix: Crash by Drag&Drop in Solution Explorer to the lower part of the last node Fix: Charscreen editor PETSCII export was broken when first char of a line was to be inside quotes
Fix: Charscreen editor, export for !pet, issue #116
Add: !pseudopc nestable
Fix: Assembler not resetting some type-specific flags on type change
Fix: More TreeView issues
Fix: Sprite Export only uses padding byte for C64 sprites (https://github.com/GeorgRottensteiner/C64Studio/issues/113 and 114)
Fix: Commodore Disk images, file deletion were not clean, and blocks kept accumulating.
Fix: Several treeview fixes Add: Commander X16 samples with sprites in BASIC
Fix: Samples – Broken Commander X16 sprite samples Upd: BASIC dialect file for Commander X16
Add: Visual option for update check on startup
Fix: More project/solution menu fun Add: BASIC macro mode, only insert {SPACE} if more than one
Fix: BASIC Un-Quote mode only applies to string literals, not to general source code! ({SPACE})
Fix: Charset editor – embarrassing range bugs
Fix: Add/Delete nodes sometimes show empty gaps
Fix: Solution Explorer, display active element with bold style
Fix: Broken release for GIT support (crash when creating new project with GIT)
Fix: Solution Explorer rename file forgot extension
RC1: Solution Explorer – TreeView replaced Fix: !pet/!scr/!text/!raw would add null bytes if a expression with a string literal in front would be used Fix: New Project/New Solution not closing existing project if canceled, also not saving an empty .s64 over the existing one
Add: Solution Explorer -> Paste option also appears on project Add: Solution/Project Wizard -> Notify user if solution or project file already exists
Add: Saveas prefill with original filename
Upd: DecentForms treeview in Outline
Fix: SpriteEditor preview resizing issues Fix: Image import of 4-bit and odd-sized images Add: SpriteEditor export for S-BASIC SPRDEF Fix: Assembler – loops in inactive scope were not properly closed
Fix: GetPreferredSize was botched, e.g. floating help window was restored to 20×20

Click here to get it!

][avok
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