ugBASIC v1.17.1 Released
Version 1.17.1 of ugBASIC and UGBASIC-IDE has just been released. In addition to containing strong optimizations and corrections for all targets, preliminary support for...
BackBit Impawsible Episode 9: Bitmap to Charset Conversions
Welcome to the ninth episode of Lupe Darksnout‘s Backbit Impawsible series.
Lupe Darksnout embarks on a colossal task—converting 8,730 bitmaps into character sets using a...
Gabriel Knight 2 Intro in LoRes – A Retro Gaming Highlight
Fans of classic adventure games might recognize the intro of Gabriel Knight 2—a scene that's become a familiar sight on Cirdan77's Twitch stream. The...
GUI64 Gets a Major Update – WebFritzi’s New Demo Video Showcases Latest Features
WebFritzi is back with another in-depth demo, showcasing the latest updates and improvements to GUI64, a graphical user interface designed for the Commodore 64....
BackBit Impawsible Episode 8: Character Maker 7.11
Welcome to the eighth episode of Lupe Darksnout‘s Backbit Impawsible series.
After a long and persistent search, success finally arrived! A stroke of inspiration led...
C64 OS 1.07 Presentation From World of Commodore 2024
Greg Naçu's presentation at World of Commodore 2024 showcased the latest advancements in C64 OS, including version 1.07, which introduces a full networking stack,...
Retro Debugger V0.64.72 by Slajerek
Retro Debugger V0.64.72 has landed, making its debut at BCC Party #19, and it's here to offer a real-time look under the hood of...
Optimizing a Bouncing Pixel Ball Sprite in C64 BASIC – 8-Bit Show And Tell
In the latest episode of 8-Bit Show And Tell, Robin takes on a new optimization challenge: animating a bouncing pixel ball within a sprite...