BackBit Impawsible Episode 6: Spazz Out Squares
Welcome to the sixth episode of Lupe Darksnout‘s Backbit Impawsible series.
Where do the 256 cells that make up our Character Set come from? Watch...
Project Support Added to the sharkC64 Development Environment
In a new episode of Programming Redux, project support has been recently added to the development environment of the SharkC64 language. This video provides...
A Tour of The Dark Lord’s C-Net 12.0 BBS (1988)
The Dark Lord takes viewers on a tour of his C-Net 12.0 BBS as it appeared in 1988. Originally running on a Commodore 64c,...
Handling Strings in Assembly with Commodore 64 KERNAL Routines
In this episode from Josip Retro Bits, viewers will learn how to handle strings in Assembly code using Commodore 64 KERNAL routines. The tutorial...
Brian Dougherty: The Visionary Behind GEOS and Early GUI Innovations
In a rare and insightful interview with the Toronto PET Users Group (TPUG), Brian Dougherty, the mastermind behind GEOS (Graphic Environment Operating System) for...
BackBit Impawsible Episode 4: Character Maker 1.2
Welcome to the fourth episode of Lupe Darksnout‘s Backbit Impawsible series.
Lupe Darksnout dove headfirst into her latest Commodore 64 programming escapade, transforming multicolor bitmaps...
WebFritzi Update Adds Drive Number Customization & SD2IEC Support
WebFritzi has announced the latest update, introducing the ability to set the device number for each of the two drives. Additionally, GUI64 now includes...
Resurrecting The Dark Domain BBS
Back in the late 1980s, the world of online communication looked very different. Bulletin Board Systems (BBS) were the cutting edge, offering a place...