C Programming with Oscar64 on the Commodore 64
In his latest video, Wouter Bovelander, known as The Highlander71, explores Oscar64 C programming on the Commodore 64. He previously used the CC65 compiler...
C64 Studio Development Tools Overview
projectCD.Chronicles has two new videos about the C64 Studio IDE, a complete environment for Commodore 64 development supporting Assembly and BASIC V2. Created by...
SharkC64 Function Return Values in Action
The latest Programming Redux video showcases new sharkC64 function return values with a creative flip-flap board animation example. This update to the C64-targeted language...
Rust STM32 GPIOs Tutorial
Blinking LEDs and Jumper Logic with Rust on STM32
In this highly detailed and accessible tutorial, Piers Finlayson walks through how to build a complete...
Asteroids Arcade Emulator on C64
Robin from 8-Bit Show and Tell takes a deep dive into a fascinating C64 project. This is not a clone. It’s not a port....
Shadow Switcher Graphics Development: From Pixels to Pygame
In this third entry of the Creating a Shadow Switcher devlog series, GRay Defender dives headfirst into the gritty early stages of designing Shadow...
Rediscovering Kawasaki Rhythm Rocker on the Commodore 64
Jazz Fusion Meets 8-Bit
In this video from the Cheeky Commodore Gamer, we journey back to 1984 with Kawasaki Rhythm Rocker. Created by jazz guitarist...
Double Raster Wobble Effects
In this detailed walkthrough, projectCD.Chronicles explores the double raster wobble effect on the Commodore 64. Rather than focusing on showy demos, the video highlights...