CPM 3.0 on Commodore 128

CPM 3.0 on Commodore 128

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ProjectCD.Chronicles explores CPM 3.0 on the Commodore 128, highlighting BASIC 7.0 commands, loop structures, and sorting examples.
pingpong game example

Pingpong Game Example on sharkC64

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The Programming Redux channel shares a pingpong game example built for sharkC64. See the gameplay, explore its modules, and experiment with the source code.
Commodore 64 beat frequencies

Commodore 64 Beat Frequencies with Stefan Powell

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Stefan Powell demonstrates Commodore 64 beat frequencies at World of Commodore 2024. Learn how minimal BASIC programs create hypnotic SID soundscapes.
CBM prg Studio Update

CBM prg Studio Update 4.7.0 Released

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Arthur Jordison has released CBM prg Studio 4.7.0, featuring new tools for developers, added pBASIC options, and fixes for long-standing issues.

GUI64 Interface Update Expands Commodore 64 File Management

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GUI64 v1.9 builds on its role as a graphical interface for the Commodore 64, adding flexible windows and stronger file management features.
GEOS faster boot

GEOS Faster Boot on Commodore 64

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Mingo’s Commodore Blog shows how to achieve GEOS faster boot on the C64 by loading part of the system from a ROM cartridge.
Multi-Device SID DJ

Multi-Device SID DJ Setup Expands

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hExx returns with fresh updates to the TeensyROM Web UI, focusing on a sleek multi-device SID DJ interface with responsive controls.
6502 BASIC source

Microsoft Publishes 6502 BASIC Source

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Microsoft has released the source code for its 6502 BASIC interpreter under the MIT license, offering a rare look into computing history.