Backbit Impawsible Ep. 16: Merged Characters and Smarter Pixel Design
In episode 16 of Backbit Impawsible, Lupe Darksnout takes a closer look at character sets—and flips expectations on their head. The topic? Merged characters,...
PRG Alias Maker Released for C64 OS
A freshly released utility for C64 OS, PRG Alias Maker, is now available and already filling a gap many users didn’t realize needed addressing—until...
Backbit Impawsible Ep.15: First Glitch-Free Character Playback
In Episode 15 of Backbit Impawsible, Lupe Darksnout makes a triumphant return, this time showcasing the first successful playback of glitch-free character set frames...
How the Commodore 64 Fakes Multitasking
In the latest episode of projectCD.Chronicles, the spotlight lands on a question you wouldn’t expect to ask of a humble 8-bit machine: Can the...
C64 Studio 8.1 Expands Commodore 64 Development Tools with New Features and Fixes
C64 Studio, created by Georg Rottensteiner, continues to stand out as a feature-rich development environment for Commodore 64 programming. Built on .NET, it supports...
Color 64 BBS 8.1a Update Brings Fresh Features and Fixes for C64 Sysops
After years of love from the Commodore 64 crowd, Color 64 BBS gets a fresh update thanks to a serious overhaul by Nuke, the...
New PETSCII Graphics Editor for C64 OS – Desktop Designer Adds Layered Tools and...
Greg Naçu has been busy refining the C64 OS experience, and Update 1.08 brings some thoughtful improvements for users working with graphics on the...
BackBit Impawsible Ep.14: Dodging Glitches with the SuperCPU on C64
In the quirky and often unpredictable world of Commodore 64 experimentation, Episode 14 of the BackBit Impawsible series dives straight into the nitty-gritty of...