Shadow Switcher graphics

Shadow Switcher Graphics Development: From Pixels to Pygame

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In this third entry of the Creating a Shadow Switcher devlog series, GRay Defender dives headfirst into the gritty early stages of designing Shadow...
Kawasaki Rhythm Rocker

Rediscovering Kawasaki Rhythm Rocker on the Commodore 64

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Jazz Fusion Meets 8-Bit In this video from the Cheeky Commodore Gamer, we journey back to 1984 with Kawasaki Rhythm Rocker. Created by jazz guitarist...
Double Raster Wobble

Double Raster Wobble Effects

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In this detailed walkthrough, projectCD.Chronicles explores the double raster wobble effect on the Commodore 64. Rather than focusing on showy demos, the video highlights...
Commodore 64 Assembly

C64 Assembly Shooter Code Breakdown

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In the latest video from projectCD.Chronicles, viewers get an in-depth look at building a vertical shooter in Assembly on the Commodore 64. Using a...
Supernatural C64 Game Code

Supernatural C64 Game Code: Part 40 in the Assembly Series

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Return of a Classic Coding Series In Part 40 of his long-running Commodore 64 programming series, The Highlander71 makes a triumphant return. After a multi-year...
TeensyROM Desktop UI

TeensyROM Desktop UI Hits Version 2.0 with SID DJ Features

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The TeensyROM Desktop UI has just reached version 2.0, and it’s turning heads in the retro community. Hexx, the developer behind the project, has...
Python vs Commodore BASIC

Python vs Commodore BASIC

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In the second episode of his educational Pygame series, GRay Defender explores the foundations of Python programming by drawing comparisons to Commodore BASIC, specifically...
AGPX Game Maker 2.2.1

AGPX Game Maker v2.2.1 Released

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The latest update of AGPX Game Maker 2.2.1 is here, and it continues to evolve as a powerful tool for retro-inspired game development. Designed...