Petmate C64 PETSCII Editor v0.9.6b Released
Developer wbochar recently had an epiphany, leading to the resolution of two longstanding UI bugs, which have now been addressed in the latest update.
Petmate...
Koalavideo Player v05 for Commodore 64 – New Features & Fixes
Here's a rewritten version of the article in the third person, along with suggested metadata:
In the latest video from daddlertl3, a demonstration showcases the...
BackBit Impawsible Episode 6: Spazz Out Squares
Welcome to the sixth episode of Lupe Darksnout‘s Backbit Impawsible series.
Where do the 256 cells that make up our Character Set come from? Watch...
Project Support Added to the sharkC64 Development Environment
In a new episode of Programming Redux, project support has been recently added to the development environment of the SharkC64 language. This video provides...
A Tour of The Dark Lord’s C-Net 12.0 BBS (1988)
The Dark Lord takes viewers on a tour of his C-Net 12.0 BBS as it appeared in 1988. Originally running on a Commodore 64c,...
Handling Strings in Assembly with Commodore 64 KERNAL Routines
In this episode from Josip Retro Bits, viewers will learn how to handle strings in Assembly code using Commodore 64 KERNAL routines. The tutorial...
Brian Dougherty: The Visionary Behind GEOS and Early GUI Innovations
In a rare and insightful interview with the Toronto PET Users Group (TPUG), Brian Dougherty, the mastermind behind GEOS (Graphic Environment Operating System) for...
BackBit Impawsible Episode 4: Character Maker 1.2
Welcome to the fourth episode of Lupe Darksnout‘s Backbit Impawsible series.
Lupe Darksnout dove headfirst into her latest Commodore 64 programming escapade, transforming multicolor bitmaps...