Backbit Impawsible Ep.15: First Glitch-Free Character Playback

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In Episode 15 of Backbit Impawsible, Lupe Darksnout makes a triumphant return, this time showcasing the first successful playback of glitch-free character set frames...

How the Commodore 64 Fakes Multitasking

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In the latest episode of projectCD.Chronicles, the spotlight lands on a question you wouldn’t expect to ask of a humble 8-bit machine: Can the...

C64 Studio 8.1 Expands Commodore 64 Development Tools with New Features and Fixes

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C64 Studio, created by Georg Rottensteiner, continues to stand out as a feature-rich development environment for Commodore 64 programming. Built on .NET, it supports...

Color 64 BBS 8.1a Update Brings Fresh Features and Fixes for C64 Sysops

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After years of love from the Commodore 64 crowd, Color 64 BBS gets a fresh update thanks to a serious overhaul by Nuke, the...

New PETSCII Graphics Editor for C64 OS – Desktop Designer Adds Layered Tools and...

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Greg Naçu has been busy refining the C64 OS experience, and Update 1.08 brings some thoughtful improvements for users working with graphics on the...

BackBit Impawsible Ep.14: Dodging Glitches with the SuperCPU on C64

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In the quirky and often unpredictable world of Commodore 64 experimentation, Episode 14 of the BackBit Impawsible series dives straight into the nitty-gritty of...

2D Byte Arrays Come to sharkC64: See Them in Action

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In a new episode of Programming Redux, a fresh feature lands in the sharkC64 programming language: 2D byte arrays. This addition opens the door...

Presenter: The First Commercial App for C64 OS Is Here

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A new piece of software has arrived for C64 OS users, and this time it’s not a game—it’s Presenter, a slide presentation application built...