Backbit Impawsible Ep.15: First Glitch-Free Character Playback
In Episode 15 of Backbit Impawsible, Lupe Darksnout makes a triumphant return, this time showcasing the first successful playback of glitch-free character set frames...
How the Commodore 64 Fakes Multitasking
In the latest episode of projectCD.Chronicles, the spotlight lands on a question you wouldn’t expect to ask of a humble 8-bit machine: Can the...
C64 Studio 8.1 Expands Commodore 64 Development Tools with New Features and Fixes
C64 Studio, created by Georg Rottensteiner, continues to stand out as a feature-rich development environment for Commodore 64 programming. Built on .NET, it supports...
Color 64 BBS 8.1a Update Brings Fresh Features and Fixes for C64 Sysops
After years of love from the Commodore 64 crowd, Color 64 BBS gets a fresh update thanks to a serious overhaul by Nuke, the...
New PETSCII Graphics Editor for C64 OS – Desktop Designer Adds Layered Tools and...
Greg Naçu has been busy refining the C64 OS experience, and Update 1.08 brings some thoughtful improvements for users working with graphics on the...
BackBit Impawsible Ep.14: Dodging Glitches with the SuperCPU on C64
In the quirky and often unpredictable world of Commodore 64 experimentation, Episode 14 of the BackBit Impawsible series dives straight into the nitty-gritty of...
2D Byte Arrays Come to sharkC64: See Them in Action
In a new episode of Programming Redux, a fresh feature lands in the sharkC64 programming language: 2D byte arrays. This addition opens the door...
Presenter: The First Commercial App for C64 OS Is Here
A new piece of software has arrived for C64 OS users, and this time it’s not a game—it’s Presenter, a slide presentation application built...