Backbit Impawsible Ep. 19 – Optimizing C64 Video with 128 Character Frames

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In Episode 19 of BackBit Impawsible, the host experiments with a bold new technique: using 128 character frames to describe each frame of his...

For Loops Arrive in sharkC64

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In the latest video from Programming Redux, the spotlight is on a new feature added to the sharkC64 language for loops. This update marks...

Inside Commodore OS Vision 3.0: Retro Tools, Modern Power

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ProjectCD.Chronicles takes a detailed look at Commodore OS Vision 3.0, a fan-built Linux distribution tailored for retro computing fans. Designed for the Commodore 64x...
Amiberry

Amiberry v7.0.9 Released

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Amiberry by Bitter Studio has just released version 7.0.9 of its popular Amiga emulator. This is a minor version update, bringing several bug fixes and improvements. Bugfixes ...

Backbit Impawsible Ep. 18 – Lupe Darksnout Explores Four-in-One Keyframe Method on C64

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In episode 18 of the C64 BackBit Impawsible series, Lupe Darksnout experiments with an intriguing "four-in-one keyframe" method. The idea behind this method is...

How To Merge Multiple Commodore 64 Disk Images Using DirMaster

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Combining Commodore 64 disk images doesn’t require a deep dive into command-line tools or obscure software tricks. For Windows users, DirMaster by Style64 makes...

LLaMA2 on Commodore 64: AI Story Generator with REU

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In a surprising twist on AI implementation, Maciej "YTM/Elysium" Witkowiak has ported a compact version of Meta’s LLaMA 2 to the Commodore 64. This...

AGPX Game Maker Builds C64 Games Using BASIC and C++

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AGPX has launched a new Windows-based development tool called AGPX Game Maker, aimed at simplifying the process of creating Commodore 64 games using a...