Backbit Impawsible Ep. 19 – Optimizing C64 Video with 128 Character Frames
In Episode 19 of BackBit Impawsible, the host experiments with a bold new technique: using 128 character frames to describe each frame of his...
For Loops Arrive in sharkC64
In the latest video from Programming Redux, the spotlight is on a new feature added to the sharkC64 language for loops. This update marks...
Inside Commodore OS Vision 3.0: Retro Tools, Modern Power
ProjectCD.Chronicles takes a detailed look at Commodore OS Vision 3.0, a fan-built Linux distribution tailored for retro computing fans. Designed for the Commodore 64x...
Amiberry v7.0.9 Released
Amiberry by Bitter Studio has just released version 7.0.9 of its popular Amiga emulator.
This is a minor version update, bringing several bug fixes and improvements.
Bugfixes
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Backbit Impawsible Ep. 18 – Lupe Darksnout Explores Four-in-One Keyframe Method on C64
In episode 18 of the C64 BackBit Impawsible series, Lupe Darksnout experiments with an intriguing "four-in-one keyframe" method. The idea behind this method is...
How To Merge Multiple Commodore 64 Disk Images Using DirMaster
Combining Commodore 64 disk images doesn’t require a deep dive into command-line tools or obscure software tricks. For Windows users, DirMaster by Style64 makes...
LLaMA2 on Commodore 64: AI Story Generator with REU
In a surprising twist on AI implementation, Maciej "YTM/Elysium" Witkowiak has ported a compact version of Meta’s LLaMA 2 to the Commodore 64. This...
AGPX Game Maker Builds C64 Games Using BASIC and C++
AGPX has launched a new Windows-based development tool called AGPX Game Maker, aimed at simplifying the process of creating Commodore 64 games using a...