SharkC64 Function Return Values in Action
The latest Programming Redux video showcases new sharkC64 function return values with a creative flip-flap board animation example. This update to the C64-targeted language...
Rust STM32 GPIOs Tutorial
Blinking LEDs and Jumper Logic with Rust on STM32
In this highly detailed and accessible tutorial, Piers Finlayson walks through how to build a complete...
Asteroids Arcade Emulator on C64
Robin from 8-Bit Show and Tell takes a deep dive into a fascinating C64 project. This is not a clone. It’s not a port....
Shadow Switcher Graphics Development: From Pixels to Pygame
In this third entry of the Creating a Shadow Switcher devlog series, GRay Defender dives headfirst into the gritty early stages of designing Shadow...
Rediscovering Kawasaki Rhythm Rocker on the Commodore 64
Jazz Fusion Meets 8-Bit
In this video from the Cheeky Commodore Gamer, we journey back to 1984 with Kawasaki Rhythm Rocker. Created by jazz guitarist...
Double Raster Wobble Effects
In this detailed walkthrough, projectCD.Chronicles explores the double raster wobble effect on the Commodore 64. Rather than focusing on showy demos, the video highlights...
C64 Assembly Shooter Code Breakdown
In the latest video from projectCD.Chronicles, viewers get an in-depth look at building a vertical shooter in Assembly on the Commodore 64. Using a...
Supernatural C64 Game Code: Part 40 in the Assembly Series
Return of a Classic Coding Series
In Part 40 of his long-running Commodore 64 programming series, The Highlander71 makes a triumphant return. After a multi-year...

















