BackBit Impawsible Ep.13: Priority Coloring with Lupe Darksnout & AI Art Insights

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In Episode 13 of the BackBit Impawsible series, titled "Priority Coloring", Lupe Darksnout takes center stage as the curious star of an ongoing artistic...

How to Grab Commodore 64 Kernel Data Using BASIC

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In his latest video, Josip from Josip Retro Bits tackles an intriguing challenge: What if you want to grab kernel or character set data...

Unearthing Commodore 64’s Hidden Illegal Opcodes

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Retro programming enthusiasts are no strangers to the mysteries and quirks of vintage computers. One such enigma is the world of "illegal opcodes" hidden...

Backbit Impawsible Ep. 12 – Lupe’s Quest for Bitmap Reliability

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In the twelfth episode of the Backbit Impawsible series, Lupe Darksnout faces a quirky challenge that's got him scratching his head. He's been relying...

Backbit Impawsible: Lupe Darksnout vs. The SuperCPU Glitch in Episode 11

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The latest installment of Backbit Impawsible has arrived, and this time, Lupe Darksnout is on the case! In Episode 11, our intrepid investigator takes...

10MARC Explores Pocket Writer 3.0 – The Best Word Processor for the Commodore 128

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Over on 10 Minute Amiga Retro Cast, Doug is back with a brand-new episode of The ChickenHead Chronicles, and this time, he’s diving into...

Exploring Function Bodies in sharkC64 – Programming Redux Video

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In the latest Programming Redux video, the channel takes a look at Function Bodies, a recent addition to the sharkC64 language. In this short...

Backbit Impawsible: Fixing SuperCPU Video Frame Errors in Episode 10

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Episode ten of Lupe Darksnout’s Backbit Impawsible series takes a deep dive into the technical challenges of working with the SuperCPU. This time, the...