Jumpin Jack debugging

Debugging Jumpin Jack with TapeXUM

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Green Pixel Retro Lab loads and debugs Jumpin Jack on the C64 using TapeXUM and Retro Debugger to explore how the game works behind the scenes.

Evil Dungeon III – Curse of the Sorcerer

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Retro gaming fans, rejoice! The much-anticipated sequel to Evil Dungeon II has arrived, bringing with it a fresh adventure filled with danger, magic, and...
Monkey Island

Monkey Island C64 Conversion: Major Progress Update!

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Joachim Ljunggren provides a new update on the Commodore 64 port of Monkey Island! Nearly all rooms are complete, gameplay is functional up to Act 3, and work continues on animations and character renderings. Check out the latest screenshots and animation previews!

SEUCK Compo 2025: Create Your Own C64 Game

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The Shoot 'Em Up Construction Kit (SEUCK) Competition is back in 2025, giving Commodore 64 fans another chance to unleash their creativity! Organized once...

Codemasters CD Pack for the Commodore 64

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The Codemasters CD Pack for the Commodore 64, released in 1988, offered a faster way to load games using a CD and an audio...

Commodore 64 vs. ZX Spectrum – Bobsleigh Performance Breakdown

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In their latest episode, the Triple Freedom team explores another classic game comparison between two legendary retro systems: the Commodore 64 and the Sinclair...

Mastertronic Commodore 64 Games Created with Games Creator

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A recent episode from the Infinite Frontiers channel explores the early days of Mastertronic, highlighting how the company sourced many of its games. During...

New C64 Conversions – Akalabeth & Ultima: Escape from Mt. Drash Reviewed

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BastichB 64K explores two recent game conversions that were previously unavailable on the Commodore 64. In this video, he examines Akalabeth: World of Doom...