REDPILL: Amiga Game Development Without Coding
REDPILL is a development tool designed for Amiga enthusiasts who want to create 2D games without writing code. It provides a way to build...
Fixing Frantic Freddie: Commodore 64 Bugs, Minus World
In this 8-Bit Show And Tell episode, Robin originally planned to create a video on modifying the music player code in the C64 game...
Building a Dungeon Crawler Engine in Commodore BASIC Across Retro Systems
The 8 Bit Theory YouTube channel has been experimenting with something you don’t often see — a first-person grid-based dungeon crawler engine built entirely...
Exploring ‘The 64 Emulator’: Amiga’s C64 Experience
In his latest video, Hans Campbell takes a deep dive into 'The 64 Emulator'—a fascinating piece of software from 1987 that allowed Amiga users...
BastichB 64K: Retro Remakes – Compilation #1
BastichB 64K has compiled the first five episodes of the series, showcasing remastered versions of Turbo Outrun, Sonic Triple Trouble, Eye of the Beholder...
Bad Apple Tile Demo on F256K2
The Bad Apple Tile Demo on the F256K2 uses clever tile compression and MP3 streaming to achieve smooth animation on 8-bit inspired hardware.
Updated: VCF SoCal 2024 Videos
The inaugural VCF SoCal 2024 has officially wrapped up, marking the conclusion of a vibrant gathering. Taking place on February 17-18 at the Hotel...
IECHost GUI Client v3.6 Released
Version 3.6 of the IECHost GUI client is now available via Luigi Di Fraia’s Software page. This is a maintenance release for bug-fixing only.
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