Beyond the Forbidden Forest Review
                    BastichB 64K revisits Paul Norman’s Beyond the Forbidden Forest on the Commodore 64, uncovering its eerie atmosphere and bold 3D experiments.                
            Chaotic Crazy Castle: Amiga 500 Platformer Built in Two Weeks
                    Created in just two weeks with AMOS BASIC, Chaotic Crazy Castle is a free Amiga 500 platformer where a tiny mage hunts magical herbs.                
            Commodore 64 Repair Triage Highlights
                    Lee from More Fun Making It repairs four Commodore 64 systems in his latest Commodore 64 Repair Triage episode, uncovering common faults and practical fixes.                
            Saving the Amiga 3000: Part Two
                    In Part Two of Saving the Amiga 3000, Chris Edwards restores full video and audio, rescuing another classic Commodore system.                
            Pingpong Game Example on sharkC64
                    The Programming Redux channel shares a pingpong game example built for sharkC64. See the gameplay, explore its modules, and experiment with the source code.                
            Commodore 64 Game Evolution: Early vs Late Classics
                    Seb from Seb’s Place explores the fascinating evolution of Commodore 64 games, comparing early releases with their later counterparts to see how creativity, gameplay, and design matured across the system’s lifespan.                
            Building the DesTest MAX-Switch for Commodore 64
                    Neil from Retro4u builds the DesTest MAX-Switch cartridge for the Commodore 64, guiding viewers through its assembly and real-time testing.                
            Debugging a Ghost: Compute!’s Gazette Issue 4
                    Compute!’s Gazette Issue 4 takes readers through haunted code, 8-bit horror, and retro mysteries. From “Debugging a Ghost” to Halloween type-ins, it’s a must-read for vintage computing fans this October.                
            
            
		














