Sak 64 Compiler Linker Upgrade Explained
Programming Redux explains how the new Sak 64 compiler linker improves memory handling on the Commodore 64, making modular graphics programming possible.
Boom Special Edition Cartridge Blasts Onto the Commodore 64
Boom Special Edition revives Brainstorm Software’s 1993 shooter for the Commodore 64, now faster, refined, and available as a collector’s cartridge.
SIDlab Foenix Sound Playground
8-Bit Wall of Doom showcases the SIDlab Foenix Sound Playground, turning the Foenix F256 into a hands-on SID synthesizer studio.
Installing Xemu Emulator for MEGA65
Phaze101’s video guide makes installing and configuring the Xemu emulator for MEGA65 on Windows simple. Get your setup running today.
Foenix F256 Animation Tool Brings Tile-Based Motion to Life
JohnB’s Foenix F256 Animation Tool introduces a modern tile-based system for creating smooth, efficient animations on Foenix F256 hardware.
GAL-PLA Commodore 64 Fix
The GAL-PLA provides a low-cost fix for failing Commodore 64 PLA chips. Learn how this DIY project restores reliability for under three dollars.
Commander X16 Assembly Setup Explained
Jestin Stoffel walks through the Commander X16 Assembly setup, showing how to build, compile, and run projects efficiently on modern systems.
C64 Sprite Graphics Explained
Episode 3 of TheStuffMade shows how to create sprites, design character graphics, and synchronize animation timing in Commodore 64 assembly.















