Xiphod and Voidstar Tech have released an early preview of Commander X16 BASIC Maze, a 3D dungeon crawler built entirely in BASIC for the Commander X16 computer. This project demonstrates how far the platform’s built-in language can be pushed, while still keeping the design accessible for retro fans.
The game draws inspiration from the 1982 title Dungeons of Daggorath. While it does not aim to replicate every feature, such as real-time combat or complex lighting effects, it captures the essence of exploring a grid-based dungeon. The current build showcases a working 3D maze engine that runs natively in BASIC, offering a simplified but engaging experience.
Commander X16 BASIC Maze is more than a technical demo. It provides insight into what developers can achieve with limited resources, showing that BASIC can still create immersive gameplay. The preview also highlights the trade-offs needed when adapting ambitious ideas into constrained hardware environments. Features like monster encounters, item scaling, and movement mechanics are simplified, but the project succeeds in keeping exploration enjoyable.
This early build is part of ongoing development, and the creators have shared their progress to invite feedback from the retro community. By focusing on the essentials, the project balances nostalgia with experimentation. Viewers of the demo can expect updates as new features are added and refinements are made to the maze system.
The video offers a firsthand look at Commander X16 BASIC Maze in action. Anyone interested in retro coding projects or creative uses of BASIC will find this preview worth watching.