Joystick Support and Battle Upgrades
A new development video for Decade of Ruin has surfaced, offering a peek into the evolving world of this post-apocalyptic Commodore 64 RPG. Co-developed by Dmitry Grongy and Alexander Logachev, the project is gaining serious momentum. This latest clip, shared via Facebook, gives fans a first look at two key additions—joystick support and a reworked battle system.
The inclusion of joystick support marks a major quality-of-life improvement. Navigating the game’s wastelands is now smoother and more intuitive, especially for C64 veterans who expect plug-and-play joystick compatibility. It’s a move that aligns perfectly with the retro hardware spirit of the project.
Revamped Combat Mechanics
Even more exciting is the upgraded battle mode. What was once a work-in-progress now feels like the skeleton of a full-fledged tactical system. While early builds leaned heavily into menus and placeholders, the updated sequence flows faster and feels more alive. The interface is cleaner, commands are snappier, and there’s a real sense of progression.
Alexander Logachev’s distinctive pixel art continues to carry the game’s haunting, ruined aesthetic. Every screen bleeds atmosphere, from shattered cities to ruined roads, painting a bleak but compelling world. Combined with Dmitry’s technical prowess, Decade of Ruin is shaping up to be one of the most ambitious indie titles on the C64 in recent years.
A Must-Watch Preview
For fans of turn-based strategy, old-school RPGs, or C64 game development, this is a video worth watching. It’s not just a progress update—it’s a signal that Decade of Ruin is steadily leveling up.