In this documentary by Amigaland Back to Basic, the focus is on the history of the Amiga, exploring Commodore’s future plans, the roles of ESCOM and Gateway, and the overall decline of the machine.
The Amiga CD32 was Commodore’s last effort to save the company from bankruptcy. Released on September 17, 1993, it lasted only eight months. During the Christmas period following its launch, Commodore struggled to meet the high demand, with the CD32 accounting for 30% of all CD-ROM sales in the UK, surpassing the sales of the Mega CD, and eventually selling 100,000 units in Europe. However, Commodore faced a major setback due to a significant lawsuit in the USA, preventing them from selling the console there, resulting in many units being dumped in factories in the Philippines. The rushed release annoyed developers, discouraging them from creating exclusive titles, and many games ended up being simple ports with minor improvements.
Commodore declared bankruptcy on April 29, 1994. This documentary raises questions about their future plans: would they have continued with outdated technology or pursued a drastic change? Although the Amiga seemed outdated by the mid-90s, it was revolutionary when it was first released in 1985. Could Commodore have made a similar leap in 1995-96, or was it too late? The documentary also touches on the advanced Amiga architecture chipset, developed in 1988 and canceled in 1994, hinting at further stories to be explored in future videos.
ESCOM established a strong retail presence in Germany with dedicated stores featuring customer service, sales reps, and displays—an uncommon approach in Europe during the 1990s, dominated by independent retailers and computer stores. With 27 retail outlets in Germany, ESCOM became a world leader in computer retail sales.
In contrast, the UK sales model was primarily mail order, with few independent retail stores and the main retail chain being PC World, which had 14 stores nationwide. Seeing an opportunity, ESCOM expanded into the UK market by purchasing 168 former Rumbelows stores, converting them into ESCOM retail units, and eventually operating around 300 stores worldwide.
Even as one of the most popular computers globally, the Commodore 64 remained the second-biggest seller of PCs by retail volume when Commodore declared bankruptcy in 1994. Numerous parties, including Samsung Electronics, Philips Electronics, Amstrad PLC, ESCOM, Gateway, IBM, Commodore UK, NewStar Electronics, and Creative Equipment International, showed interest in purchasing Commodore and its Amiga assets.
Commodore UK, still operating, initially collaborated with NewStar Electronics and Creative Equipment International on a bid. However, NewStar decided to partner with ESCOM, leaving Commodore UK unable to bid, leading Creative Equipment International to back Dell instead. To streamline the auction process, the auctioneer required all bidders to place a $1 million deposit.
The final stage of bidding saw Creative Equipment International compete against ESCOM and NewStar Electronics. ESCOM had behind-the-scenes support from IBM, which preferred ESCOM over Dell. ESCOM won the bid for $12 million, despite Dell’s $15 million offer, as ESCOM’s bid was unconditional and accepted first. Dell’s conditional bid required a 30-day review period, which the creditors deemed unfair and likely to restart the process.
After the acquisition, ESCOM maintained a close relationship with IBM, engaging in several deals. One such deal proved fatal for ESCOM: IBM persuaded leading PC manufacturers, including Vobis Microcomputer, ESCOM, and Comtech, that their operating system, OS/2 Warp, would capture over 40% of the German market, surpassing Windows 95. Consequently, these companies pre-loaded OS/2 Warp onto their machines—a move that ultimately proved disastrous for ESCOM, a story that will be detailed in part two.
Amiga Technologies faced the daunting task of consolidating Amiga products and restarting production at their French factory near Bordeaux. Essential to their success were display monitors, leading them to partner with Microvitec in Bradford, England, to produce three new models. They began with the Amiga 1200, using leftover stock and adding a 3.1 Kickstart ROM. They released two packages: the Amiga Magic Package, including the Amiga 1200, games, and software for £500, and the Amiga Surfer Package, featuring a modem and internet software.
Production eventually moved to Irvine, Scotland, to be closer to ESCOM’s extensive retail network. However, sourcing Amiga-specific floppy drives proved challenging, leading to compatibility issues with the high-density drives they used. This sparked community efforts to hack PC drives for use in Amiga 1200s.
In Scotland, they also produced Amiga 4000Ts, modifying the Commodore design with a square form factor and including upgraded components. However, due to ESCOM’s financial difficulties, the 4000T received little advertising and reportedly sold only 2,000 units worldwide.
Despite proudly displaying Amiga 1200s in their stores, ESCOM staff lacked training on the machines, leading to frustration among users. An article by Andrew Ellia, “The Truth About ESCOM,” highlights the perspective of an Amiga fan inside ESCOM. Enthusiasts often took it upon themselves to educate store employees about the Amiga.
In my personal experience, visiting an ESCOM store with my father, I excitedly asked about the new Amiga Magic Pack, only to be met with confusion and a dismissive response from the sales assistant. This reflected the broader issue of inadequate knowledge and support for the Amiga brand within ESCOM’s retail network.
The OS/2 deal also played a critical role. ESCOM and other PC manufacturers entered a deal with IBM to preload OS/2 on their machines instead of Windows 95. This required ESCOM to convince customers to use OS/2 or install Windows at home, leading to a surplus of OS/2 machines and increasingly desperate fire sales.
Many companies showed interest in buying the Amiga assets, with one of the most notable being VIScorp, led by Bill Buck, who later formed Genesis and funded MorphOS. Paul Allen, co-founder of Microsoft, was also on VIScorp’s board. VIScorp aimed to use Amiga technology to create set-top boxes that transformed TVs into internet devices with a custom OS interface. Despite producing a unit called the VIScorp, they ultimately failed to secure the Amiga assets due to a series of internal disputes and eventually disappeared.
Another interested company was QuickPak, which had been licensed to build Amiga 4000 towers and A1200 components in North America. They produced Power Towers aimed at Video Toaster owners and developed accelerators like the 4060 with advanced features. QuickPak continued production even after ESCOM ceased operations and maintained communication with the Amiga community and other companies.
The second Amiga bankruptcy and buyout process was more opaque than the first. Companies like Microsoft, Sony, Philips, and Gateway were involved, with Gateway ultimately winning the bid for around $13 million. They also acquired Petro Tyschtschenko, a key figure in the Amiga community, and formed Amiga International as a wholly owned subsidiary of Gateway.
Despite the acquisition, Lotus Pacific claimed ownership of the Amiga patents in Asia, leading to a legal battle that was eventually resolved in 1998. During the transition, there were issues with OS 3.1, but these were eventually settled, allowing the rights to be transferred to Gateway.
In 1997, as the tech world saw significant advancements like the launch of the N64 and the introduction of Apple’s Power Macintosh G3, Gateway saw value in Amiga’s patents and technology. Gateway 2000, a well-known PC retailer founded in 1985, decided to place the Amiga assets in a separate subsidiary to protect them from Microsoft’s influence.
Gateway’s acquisition of Amiga highlighted the enduring value of its patents and the loyalty of its user community. Amiga International, led by a mix of former Commodore staff and Gateway executives, aimed to revive the brand and support the Amiga community.
Amiga International launched various promotional efforts, including merchandise and an official Amiga dance act, to re-engage with the community. This period marked an attempt to modernize the Amiga brand while retaining its loyal user base.
In conclusion, the complex history of Amiga’s buyouts and licensing deals reflects the challenges and opportunities of sustaining a beloved technology brand in a rapidly evolving industry.
The vision was to develop a range of devices under the Amiga brand, making Amiga a part of everyday life. This included a gaming multimedia system, a developer’s machine for serious applications, and a tablet. In 1997, internet connectivity was not as pervasive as it is today, and many devices were not connected. Amiga aimed to bridge this gap by creating interconnected devices.
Gateway, a well-connected company, found this vision feasible, given their experience in hardware development and their industry relationships. The software glue for this ecosystem would be the Amiga Operating Environment (AOE). Devices would become Amiga objects, integrated into the AOE, similar to today’s Internet of Things (IoT). An app store-like function would enable micro-payments and revenue sharing for developers, exciting many Amiga developers about the potential to port legacy apps to new systems.
During this period, the computer industry was in turmoil. Apple had just been saved from bankruptcy by a $150 million investment from Microsoft, with Steve Jobs returning as CEO. The plan was to position Amiga as a creative alternative to Apple, leveraging its strong gaming history to gain market share.
In 1998, Gateway 2000 announced plans for the Amiga Multimedia Convergence Computer (MCC), a multimedia machine featuring a standard ATX motherboard, DVD support, four USB ports, internet set-top box functionality, and 3D gaming support. Although details were scarce, they touted a “magic chip” that promised significant capabilities.
Despite initial excitement, the project faced numerous challenges. Gateway’s discussions with Transmeta about the machine’s architecture collapsed, and the decision to switch the operating system kernel from QNX to Linux sparked controversy. Jim Collas met with Linux creator Linus Torvalds to discuss the plans, which received positive feedback. However, these plans never materialized.
The Amiga brand would never again be owned by a major corporation. Instead, it entered a period of obscurity, with its ambitious plans rehashed but never realized on the same scale. Internal conflicts at Gateway led to the shutdown of the MCC project and the eventual dismissal of key executives. The Amiga community faced disappointment and a mass exodus.
Ultimately, the Amiga was sold to Amino Developments, formed by ex-Gateway employees with venture capital backing. The brand entered a dark period but survived as a hobby system driven by the passion of its users, nostalgia, and support from small companies. Today, the Amiga community continues to thrive with ongoing hardware development and innovation, ensuring the legacy of Amiga lives on.