The new Fairlight Dodgy Geysers update takes the spotlight in Pontus Bacchus Berg’s latest episode of FairLight TV. He revisits Melbourne House’s Dodgy Geysers, aiming to refine the game with fresh fixes and a few creative touches inspired by his earlier work on Terror Molinos.
Right at the start, he explains why the Fairlight Dodgy Geysers update became his next project. The methods he used before seemed perfect for reuse, and he expected similar opportunities here. Once he began experimenting, though, the game surprised him in unexpected ways.
He first assumed Dodgy Geysers lacked a proper save system, just like Terror Molinos. Instead, he discovered a feature-rich setup already built in. The game supports RAM saves, tape saves, disk saves, and ten distinct save slots. This forced him to rethink what the Fairlight Dodgy Geysers update should actually improve.
His next idea involved combining both game parts into one contiguous memory structure. He hoped to compress shared engine code using his custom optimizer, a technique that worked well on many other releases. But this time the binaries differed too much, leaving no meaningful block of shared data to merge.
The technical hurdles kept coming. He uncovered a file name bug that caused errors whenever players attempted to overwrite a save. By correcting the file length issue and adding proper replace functionality, he delivered a reliable fix that strengthens the experience for anyone playing from disk.
One of his most satisfying additions is a complete picture viewer that works without breaking memory. Players can browse all art from part one or part two, then continue directly into the game without reloading anything.
He wraps things up by adding a Fairlight-styled intro as a tribute to Strider, one of the group’s earliest members. The homage fits the project perfectly and adds a familiar bit of scene heritage to the release.
The episode offers a clear, enjoyable breakdown of what went into this Fairlight Dodgy Geysers update, showing how much care and humor goes into every FairLight TV project.





