The latest episode of Fairlight TV features LFT’s Nine, a jaw-dropping demonstration of just how far the Commodore 64’s hardware can be pushed. By cleverly juggling sprite multiplexing, border manipulation, and ghost byte masking, the demo squeezes more on-screen objects out of the system than it was ever meant to handle.
Blending character graphics with sprites creates a seamless visual experience, while cycle-perfect execution keeps everything running smoothly. Through strategic border openings and smart layering techniques, Nine creates an impressive illusion of depth and complexity. Transitions between effects are so fluid that it’s nearly impossible to tell where one ends and the next begins.