In the latest video from Programming Redux, the spotlight is on a new feature added to the sharkC64 language for loops. This update marks a useful step forward for anyone experimenting with structured control flow in their C64 coding projects. The host walks through what for loops look like in sharkC64, how they’re written, and most importantly, how they’re compiled into bytecode under the hood.
The video keeps things brief but informative, showing viewers how this loop structure fits into the broader sharkC64 syntax. It’s ideal for both newcomers trying out the language for the first time and returning users curious about recent updates. With real code examples and a peek into the compiler’s behavior, the video gives just enough insight to make trying it yourself tempting.
For those who want to dig deeper or start coding with sharkC64 right away, the compiler and full documentation are available on GitHub. Whether you’re crafting a full game or just playing with bytecode, this is a good time to dive in and explore what the language has to offer.