RELEASED: April 2024
LOAD “ISSUE 67”,8,1
# This is a rhythm of the kniight, the kniight, oh yeah #
FOUND ISSUE 67
# Kniight fever, kniight fe-ver… we know how to do it… #
COVER FEATURE: GOOD KNIIGHT
We love featuring C64 golden oldies, but now and again we can’t resist covering a new game – especially one that looks as delicious as Good Kniight! Produced by the ICON64 team, our cover feature game is a salute to a favourite oldie from yesteryear. We pass the game through our FREEZE-O-MATIC to find out just how much fun this game really is.
LET’S HACK: GOOD KNIIGHT
It’s time to have an extra bit of fun with Good Kniight and share something that you won’t find anywhere else in the C64 scene… POKES ‘N’ CODES. We provide assistance in the form of Infinite Lives, A Level Skip, A Commodore-Key Press Level Skip feature, and the Game Ending… all courtesy of our NEW & EXCLUSIVE POKES ‘N’ CODES.
ANDREW BRAYBROOK: LOOKING BACK…
Andrew is here once again as he looks back and shares his journey to becoming a successful C64 games developer. This time around he takes us deep into the process of creating the fabulous Paradroid, which was published in 1985 by Hewson Consultants. It’s not to be missed!
JULIAN RIGNALL’S CCRAPBACK!
Our Julian checks out the dirty, steaming stinkers from ZZAP!64 issue 7, which was published back in November 1985. The dung-infested games include: Doughboy, Cops ‘n’ Robbers, Sabre Wulf, and Saucer Attack. I can smell them from here!
SECRET SQUIRREL INVESTIGATES
Our nosy, little critter investigates hidden elements to the recently released Gridlock by Megastyle, and Gremlin Graphics’ wonderful Bounder, which is another 1985 release for this issue (it was certainly a top year for C64 game releases, and probably our favourite year.)
THE DEVELOPERS’ DEN: KEITH WOOD
For the die-hard enthusiasts who, like me, started using the Commodore 64 very early on in its commercial life, you’ll no doubt remember the successful software publisher, Microdeal. They produced popular titles such as Mr. Dig, Arena 3000, Pengon, and Space Shuttle, which were all programmed by our interviewee for this issue, Keith Wood – AKA Rita Jay.
WE DON’T DO REVIEWS! FRAGILE GAMEBERT
Oh, how we *love* quirky games on the Commodore 64; the kind that have a strange backstory to them, which is also backed up by hilarious gameplay and some cute graphics and sound. Well – that’s *exactly* what we have here with the delightful FRAGILE GAMEBERT, which was released back in December of 2023. Another game that we’re squeezing through the FREEZE-O-MATIC for a bit of fun.
BUILT-IN CHEATS – NO CART REQUIRED!
The feature returns with another delicious helping of cheats that are built in to C64 games, and not a single freeze cartridge in sight! This time around we feature: Back To The Future 2, Blagger, and FRAK! You’ll love these.
OUT OF THE ‘MOULDY CUPBOARD’
Secret Squirrel is not the only spy around here, as we look at an early Commodore 64 release from K’soft’s by the name of SPY SCHOOL. Our original copy of this game has been in the Mouldy Cupboard for many, many years, and we recently received a request from one of our Subscribers asking if we could feature it. And so, not wanting to disappoint, we dashed straight to the cupboard and rescued the cassette from its impending doom to find out if the game is actually fit for purpose.
DIARY OF A GAME – INBREAD BY KARL HÖRNELL
Another installment of the making of INBREAD by the great Karl Hörnell. This time around he’s working on sprite development, placement, and colouring – along with tweaking the in-game background to accommodate the foreground graphics. It’s all very intriguing.

A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.

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