Subscriber copies are set to start dispatching from final week in September 2024.
Here’s what we have for you in FREEZE64 issue 70:
LOADING “ISSUE 70”,8,1
# Ground Control to Major Tom… commencing countdown, engines on… #
FOUND ISSUE 70
# I lost my heart to a star-ship trooper, flashing lights in hyperspace… #
COVER FEATURE: CYBERNOID
I don’t think we’ve ever featured a game in FREEZE64 that is more frustrating and difficult than Cybernoid by Nick Jones. Even after 30 odd years of playing it, I still end up banging my head against the wall and pulling out my hair! So, what is it about the game that compels me to feature it on a cover of FREEZE64? We dive into the thrilling universe of Cybernoid: The Fighting Machine! We’ll be navigating a formidable ship through perilous space, engaging in fierce battles with cunning pirates to recover stolen treasures. Along the way, we’ll share a few of our discoveries and insights.
READERS’ RAMBLINGS ON CYBERNOID
Alongside our Cybernoid cover feature, we’ve also gathered some of our Readers’ views and opinions about this fine game, which is great because we get to share a mixture of comments from across the globe.
ANDREW BRAYBROOK: LOOKING BACK: Alleykat
Andrew takes a look back at the development of Alleykat, which he produced in 1986 for Graftgold / Hewson Consultants. It’s a great insight into the world of Commodore 64 programming and game development.
ALLEYKAT: WHAT THE PRESS SAID!
So, what did the UK Press have to say about Andrew’s ALLEYKAT for the Commodore 64? You’re about to find out via a series of magazine snippets we gathered from YOUR COMPUTER, COMPUTER & VIDEO GAMES, COMMODORE USER, and ZZAP!64.
JULIAN RIGNALL’S CCRAPBACK!
Our Julian sniffs out some real stinkers from ZZAP!64 issue 10, which was published back in February 1986. It includes Outlaws, Friday The 13th, Blade Runner, Space Pilot II, Gertie Goose, and One Bite Too Deep. One massive pile of C64 poop!
SECRET SQUIRREL INVESTIGATES
Our intrepid Squirrel is back to investigate two more case files, which this time around contain Timo’s Castle and Gumshoe. What has he unearthed?
THE DEVELOPERS’ DEN: NICK JONES
Nick has been involved in video game production for almost four decades and has contributed to various gaming platforms from the ORIC-1 right through to the PS5. His breakthrough occurred when he developed games for our beloved Commodore 64, producing noteworthy titles such as Equinox, Frost Byte, Cybernoid 1 & 2, Exolon, Ice Palace, Stormlord, Supremacy, Smash TV, and Time Machine – all fan favorites. We sit down with Nick for an extended and in-depth discussion on his ground-breaking coding techniques and game development. So much to discuss and share.
OUT OF THE ‘MOULDY CUPBOARD’: SWAG
This time around, we explore one of Micromania’s rare and early Commodore 64 releases: SWAG. Do you remember it? I certainly don’t!
DIARY OF A GAME – INBREAD BY KARL HÖRNELL
We’re almost there! Part 9, the penultimate part, of Karl Hörnell’s fabulous INBREAD development diary. Time to add the final few touches to yet another gorgeous and humorous Hornell winner!
A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.