Subscriber copies are set to start dispatching at the end of October 2024.

Here’s what we have for you in FREEZE64 issue 71:
LOADING “ISSUE 71”,8,1
It’s close to midnight, and something evil’s lurking in the dark… #
FOUND ISSUE 71
Under the moonlight, you see a sight that almost stops your heart! #
COVER FEATURE: FORBIDDEN FOREST
From the moment I first started FREEZE64, featuring the iconic game Forbidden Forest on the cover and sharing my retrospective insights has always been a dream of mine. After years of crafting my little zine, that moment has finally arrived. We take a retrospective look at one of the most iconic and pioneering games ever created for the Commodore 64: Forbidden Forest.
ANDREW BRAYBROOK: LOOKING BACK: Morpheus
This time around, Andrew looks back at the development of Morpheus, which he produced for Rainbird Software back in 1988. As always, it’s an intriguing look into past game creation techniques. A *must* for any budding programmer.
MORPHEUS: WHAT THE PRESS SAID!
Morpheus was a highly advanced and a very different game to Andrew’s previous releases, and so, what *did* the UK Press have to say about it? You’re about to find out via a series of magazine snippets we gathered from ACE, COMMODORE USER, ZZAP!64, and COMPUTER & VIDEO GAMES.
JULIAN RIGNALL’S CCRAPBACK!
It was supposed to be the ccrap games from ZZAP!64 issue 11, but believe it or not, there weren’t any, and so our Julian sniffs out some real curly stinkers from ZZAP!64 issue 12 – March 1986, which include: Gerry the Germ, Comic Bakery, and Back to the Future! It’s another massive pile of C64 poop!
SECRET SQUIRREL INVESTIGATES
Our fluffy, little friend is at it again and opens 3 new case files for The Arc of Yesod, Bozo’s Night Out, and Bounder. Intriguing stuff!
THE DEVELOPERS’ DEN: PAUL NORMAN
I have waited over 40 years to speak to this man and trust me, it was worth the wait; he doesn’t disappoint. The great Paul Norman pops into FREEZE64 H.Q. for a very long chat about his incredible time producing some of the most amazing and iconic games for the Commodore 64, which includes Forbidden Forest, Beyond the Forbidden Forest, Aztec Challenge, Caves of Khafka, Slinky… the list goes on! This interview ROCKS!
OUT OF THE ‘MOULDY CUPBOARD’: ROOMLORD
Prolific C64 games programmer Jason Benham provides this issue’s Mouldy Cupboard entry in the form of Roomlord, which was published by Paramount Software back in 1984. Is it any good? Let’s find out…
DIARY OF A GAME – INBREAD BY KARL HÖRNELL
This is it, folks! The final installment of Karl Hörnell’s Inbread development diary! Time to wrap it all up and get it ready for release!

 

A beautifully printed A5 Commodore 64 fanzine delivered straight to your front door.

Subscribe
Notify of
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments