Here’s what’s in FREEZE64 issue 51:

COVER FEATURE: B.C. BILL
We have a play and hack of this delightful prehistoric arcade game from Imagine Software, which is one of our favourite C64 titles from 1984. As well as taking a retrospective look at the game, we’ll also be hacking its sprites, music, and also providing a few cheats for you to play with.
JOHN ROWLANDS’ APEX ARCADE
Yes, folks! THE GREAT John Rowlands of Creatures and Mayhem in Monsterland fame joins the FREEZE64 family, and discusses the games and elements that helped to shape his top Commodore 64 hits. An in-depth, revealing and incredibly informative regular feature. NOT to be missed!
JULIAN RIGNALL’S ZZAPBACK!
Part 2 of Julian’s ZZAPBACK column, which looks at the Gold Medal and Sizzler games from ZZAP!64 issue 32 from December 1987. These include ZIG-ZAG, Bangkok Knights, and Nebulus – all TOP Commodore 64 titles. He has some interesting and revealing information to share with you about the Bangkok Knights review!
SECRET SQUIRREL INVESTIGATES
Our intrepid fluffball opens a few more case files that contain some impressive hidden messages, and also reveals the unknown development team behind a Titus title.
DEVELOPERS’ DEN: MARC (DAWSON) WILDING
He produced our cover feature game, and so as tradition dictates, we chat to Marc Wilding (previously Dawson) about the making of BC Bill, along with the his popular C64 hit, Robin of the Wood. Lots to chat about and share with you.
DESIGNING… ROBIN OF THE WOOD WITH STUART FOTHERINGHAM
Not content with providing you with just one exciting C64 developer interview, we thought we’d pop another one in there for you, which is with graphic artist and designer Stuart Fotheringham, who discusses his part in the making of Robin of the Wood for Odin.
OUT OF THE ‘MOULDY CUPBOARD’
Stairways makes its way up and out of The Mouldy Cupboard – and it’s no coincidence that it was developed by this issue’s interviewees, Mark Wilding and Stuart Fotheringham.
NEW & EXCLUSIVE POKES ‘N’ CODES
We have an exclusive built-in game cheat to reveal for EWE WOZ ‘ERE DX, as well as a useful POKE for an Elite arcade oldie from 1986.
DIARY OF A GAME – TRAN BY STEVE COLLINS
He’s back! Steve Collins is here with another instalment of his TRAN development diary from 1987. We catch up with Steve as he waits to hear from Hewson regarding Herobotix, whilst preparing for his A-levels, AND continues to work on the sprites for his new C64 title. Frantic times!