Bastichb64k is back with the second episode of his “Golden Years” series, where he takes a deep dive into the short-lived but memorable software companies that helped shape the early days of C64 gaming. This time, he turns the spotlight on Windham Classics, a US-based company that made its mark between 1982 and 1986.
Windham Classics wasn’t just another game studio; they had a distinct vision. Unlike many of their competitors, who focused on arcade-style gameplay or action-packed adventures, Windham Classics took a different approach. They specialized in bringing classic literature to life in interactive form, crafting adventure games based on well-known books. Their catalog included adaptations of beloved tales like “Treasure Island,” “Swiss Family Robinson,” and “Alice in Wonderland.”
What made Windham Classics stand out was their unique blend of text-based storytelling and graphical elements, creating an immersive experience that encouraged players to engage with the source material in new ways. While their games may not have been massive commercial hits, they left an impression on the niche audience that appreciated their literary approach to gaming.
Bastichb64k’s latest episode delves into the history of Windham Classics, exploring their creative philosophy, their games, and why their run was ultimately short-lived. For those nostalgic about the early days of C64 gaming or simply fascinated by the idea of literature-inspired adventures, this episode is a must-watch.