Piotr Kózka reveals a fresh development update for the Grey C64 engine, now introducing a multi-color character mode. This update takes wall graphics to the next level, showing off smoother edges with 80×100 resolution. For comparison, textures continue at 80×50. Piotr switches between modes throughout the video so viewers can spot the improved detail.
Visual Enhancements Stand Out
Several upgrades make gameplay visuals much clearer. The engine now draws black lines to separate walls from both the floor and ceiling. This change sharpens navigation and helps each structure stand out. Piotr highlights these enhancements, giving a first look at the practical results in action.
New Features In Progress
Development on Grey has resumed in full force. A crosshair has been added, improving aiming for players. Progress on the boss level is underway, and viewers will catch hints about what’s coming. The boss will span three sprites and attack in two unique ways, adding extra challenge. Piotr teases these new elements, building excitement for what’s next.
Wrapping Up the One-File Version
With these additions, the team is closing in on finalizing the one-file version of Grey. Piotr invites fans to watch the video for a direct look at every improvement, including sound by Kamil Wolnikowski. For those tracking Commodore 64 development or fans of Piotr’s work, this update promises a polished experience and more reasons to keep following the project.





