The latest video from ICON64 gives a closer look at the development of Impossible Mission 3 for the Commodore 64. The update confirms that speech now streams directly from the cartridge, with around twenty samples already working in the current build. Many fixes and refinements are still ahead, yet the project finally feels like a playable game.
The original Impossible Mission from 1984 became famous for its early use of digitized voice and puzzle-platform gameplay. The sequel Impossible Mission 3 continues that tradition under the direction of Trevor Storey, Stuart Collier, Georg Rottensteiner, and Achim Volkers. Together, the ICON64 team brings this ambitious project to life on the original hardware, showing just how much the Commodore 64 can still deliver.
The new video reveals several gameplay elements in motion, including character movement, lift systems, and interactive environments. The most exciting addition is real-time dialogue streaming from the cartridge, adding a fresh layer of polish rarely seen on the system. These updates highlight the team’s focus on both technical innovation and faithful design.
Fans of the Commodore 64 will find plenty to appreciate here. The classic gameplay remains intact, while improved audio and visuals give Impossible Mission 3 its own unique style. The project is still unfinished, but it already showcases the dedication and creativity that define ICON64’s modern C64 releases.
Anyone following retro gaming or C64 development will want to watch the latest update video. It offers a first-hand look at how Impossible Mission 3 is evolving into a strong continuation of a legendary series.





