Platman MC is the multicolor version of Platman, a Commodore 64 game developed for the RGCD 16KB Compo 2015/16.
The game’s objective is to collect various items on the screen, primarily different types of fruit. Some levels also include a key, which is necessary to progress further. Additionally, certain screens feature pulsating power pills that, when consumed, grant Platman the ability to eat and eliminate ghosts within a limited time.
Players must also navigate a range of hazards, including traps, pits, and cannons that continuously fire bullets. If Platman comes into contact with these dangers, he will take damage.
Hardware Requirements:
Platman MC runs on an unexpanded Commodore 64 and requires only a joystick connected to Port Two. The game has been tested for compatibility with the following platforms:
- Commodore 64
- Commodore 64C
- Both PAL and NTSC systems are supported.
Running the Game:
On a modern computer, players can use a Commodore 64 emulator such as VICE. The game can be loaded by opening the file “PlatmanMC.d64” in the emulator.
Controls:
- Joystick in Port 2:
- Left/Right: Move Platman left or right
- Fire Button: Jump
- Keyboard:
- Space Bar: Toggle pause on/off
Credits:
Platman MC was created by Andrea Schincaglia and Saul Cross.
- Programmer: Andrea “Wanax” Schincaglia
- Artist: Saul Cross
- Music: Saul Cross