A100 is a new retro puzzle game for the Commodore Amiga that delivers a refreshingly minimalist challenge. Inspired by the mobile hit “1010!” from Gram Games, A100 invites players to fill a 10×10 grid using different block combinations to clear lines and keep the board from filling up. While the concept is simple, the strategy quickly becomes deep and addictive.
Created for PAL Amigas with just 512KB of chip RAM, A100 runs smoothly on systems like the Amiga 500 and Amiga 1200. Whether using Kickstart 1.3 or 3.1, or even running on emulators like FS-UAE and Amiberry, the experience is polished and reliable. This kind of wide compatibility is a bonus for both hardware enthusiasts and casual emulator users.
The retro puzzle game shines with clean, crisp pixel art from Kevin Saunders and an atmospheric soundtrack by Krzysztof Odachowski. The visuals and audio strike a nostalgic chord while staying functional and clear, enhancing the gameplay rather than distracting from it. Controls are available via keyboard or joystick, though joystick is recommended for the best experience.
Programmed by Frank Neumann, with additional technical credits going to Frank Wille and Keir Fraser, A100 stands out for its solid execution and thoughtful presentation. The WHDLoad version, prepared by Fabry from Amiga Vault, makes it even easier for users to get up and running.
While the retro puzzle game is free to download on itch.io, the developer offers a pay-what-you-want model with a suggested contribution of $2.99. It’s a small price to support continued Amiga game development.
The accompanying video showcases gameplay mechanics, platform compatibility, and the creative team behind A100. For anyone into puzzle games or retro computing, this is one Amiga title that deserves attention.