Seawolves Main Commodore 64 Features:
- 8 unique levels, each consisting of 3 timed rounds.
- 4 game modes: 1 Player, 2 Player, Wingman Mode, and AI Rival Mode (in which the CPU takes rather selfish control of a second sub).
- Fast-paced gameplay styled on classic 1980s arcade machines.
- The player is not allocated X number of lives, but rather, must attain the objectives of meeting the kill quota each round, minimizing collateral damage to civilian vessels, ensuring the player’s sub does not succumb to enemy action, and, in 2 Player Mode and AI Rival Mode, avoiding losing all 3 rounds within any given level
- Damage to the player sub can be repaired via periodic rendezvous events with the friendly helicopters dropping off repair kits.
- Real-time water warping and wave effects, because real-time is sometimes easier than pre-drawn GFX and because it has become a demo scene motif in recent years.
- Real-time torpedo rendering effects, using an unusual programming trick!
You can purchase the digital edition of Seawolves from Kodiak64.com.