The latest Sevgi Engine upgrade brings several improvements for Amiga developers. Alper Sönmez keeps shaping the project, and this version delivers smoother visuals, improved tools, and important fixes. The Sevgi Engine upgrade aims to give creators a cleaner and more dependable workflow on classic Amiga hardware.
Better Drawing and Cleaner Output
Double buffering arrives as the headline feature, helping animations run smoothly. It reduces tearing and keeps movement steady during fast action. A flaw in BOB medium initialization has also been corrected, solving glitches that once appeared during sprite handling.
Single buffered mode receives its own improvement through a refined clear and redraw sequence. The updated order prevents stray on-screen artifacts and keeps the scene stable during quick refresh cycles.
Improved Performance Through Smarter Sorting
Alper rewrote the CopOp sorting process to reduce Copper DMA time. Games now handle busy scenes with less strain, offering steadier performance during detailed action. This improvement sits behind the scenes but supports a more responsive engine during gameplay.
Editor Enhancements for a Better Workflow
The editor gains new gadgets that control double buffering directly from the workspace. Template projects were updated as well, giving new users accurate starting points that match current engine behavior. These changes help developers apply features without confusion or outdated examples.
Updated Documentation for Easier Learning
Fresh documentation completes the Sevgi Engine upgrade. The new guides outline each change and help users apply the features with confidence. Anyone building games for the Amiga can download the latest version from Aminet and explore the improvements firsthand.






