Soccer Kid Amiga Gets a Second Look in UKGN’s Latest Re:Review

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UK Gaming Network’s Re:Review Episode 81 takes a fresh look at Soccer Kid Amiga, a 1993 platformer by Krisalis Software that blends side-scrolling action with football mechanics. The video kicks off with host Brian, also known as UKGN Zoidberg, revisiting the game’s origins and critical reception. He explores how the development team pivoted from traditional football sims to something much more experimental.

The core mechanic in Soccer Kid involves using a football to attack enemies and reach new areas. Developed using the same engine as Arabian Nights, the game features smooth parallax scrolling and detailed backgrounds. The AGA version offered enhanced visuals, while the CD32 edition included an animated intro and restored content.

Reviewers at the time were impressed. Several Amiga magazines gave scores in the 90s, praising its originality and presentation. Even the most critical outlet, Amiga Power, awarded it a strong 88 percent. The overall average landed at 91.4 percent, which matched the score of Syndicate.

Despite its strengths, Brian points out several frustrations. The lack of support for jumping on enemies, limited football inventory, and off-center screen tracking all contribute to a sometimes unfair challenge. With only one checkpoint per level and no respawning pickups, progress can feel punishing.

That said, the game still shines in many areas. Matt Furniss composed a lively soundtrack, and the levels are packed with secrets and clever touches like collecting 11 football cards per stage. There was clearly room for more innovation, possibly in a sequel that never happened.

Brian wraps up with a fair 7 out of 10. The episode is well worth watching for anyone curious about how Soccer Kid blends action and sports. The commentary is sharp, the gameplay analysis is honest, and the verdict avoids nostalgia bias. Whether you’re replaying it or seeing it for the first time, this one earns a spot on your watchlist.

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