Sonic for Commander X16 Devlog #1: Wrapping and Water

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doslogo presents the first chapter of his development log series, tackling the challenge of programming a Sonic-inspired game for the Commander X16, an 8-bit platform. In this video, he addresses wrapping and water mechanics, invents a method for division from scratch tailored for the 8-bit CPU, explains the key mathematical operation behind the original Sonic game, and concludes by playtesting everything.

 

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