Space Patrol for Amiga is a new indie release that brings fast-paced sci-fi action to the classic Commodore platform. Developed by Jojo073, this modern Amiga game delivers tight controls, stylish graphics, and laser-focused gameplay that would’ve felt right at home in the ’90s.
Players take on the role of a female agent armed with an eight-directional blaster. She’s dropped into a series of side-scrolling levels packed with aggressive aliens, robotic foes, and hazards. Movement is fluid. Firing in multiple directions keeps the action moving and challenges steady. Space Patrol Amiga doesn’t rely on gimmicks—it pushes its simple concept as far as it can go.
Visuals follow the standard 32-color Amiga palette but squeeze out some real atmosphere. There are purple skies, neon interiors, and custom artwork created in Deluxe Paint V. It looks crisp on a real Amiga monitor and holds up well on emulators. Presentation feels consistent and thoughtful without leaning on nostalgia as a crutch.
What makes Space Patrol for Amiga stand out is its tight feedback loop. Enemies move fast, shots come from all angles, and mistakes cost you. Thankfully, the controls respond immediately, whether using keyboard or joystick. The arcade-style feel gives the game energy. You won’t find sprawling story scenes or extra menus—this is pure action with no filler.
You won’t find the game on a storefront. To get a copy, players must email the developer directly at [email protected]
. They’ll send over an ADF disk image for emulators or, for collectors, a boxed physical edition with manual and 3.5″ floppy. It’s a direct and personal way to get a modern game on legacy hardware.
For Amiga users who want something new that feels familiar—but not tired—Space Patrol for Amiga is a strong pick. It focuses on delivering responsive gameplay and sharp visual identity without compromise.