Stunt Car Racer C128 takes a noticeable step forward in this new conversion, giving the classic stunt racer sharper motion and quicker response. The video shows how Stunt Car Racer C128 benefits from the extra features built into the Commodore 128.
Faster Performance on Real Hardware
Developer Patai Gergely, known as cobbpg, reworked the original C64 code so the game runs fully on the C128. He uses the expanded RAM, the MMU, and the faster border clock speed to raise the frame rate by about fifty percent. With the gain in speed, Stunt Car Racer C128 handles jumps, ramps, and long drops with more control.
Nothing about the core design changes. Geoff Crammond’s daring track layouts remain intact. The famous Ski Jump course stands out in the video, showing smoother lifts and steadier landings. The game keeps its character while gaining fluid movement.
Clear Breakdown in the Video
The video presents short demonstrations that make the improvements easy to spot. Cobbpg explains technical choices in a friendly way and shows side by side clips to highlight differences between platforms. Viewers can see how the C128 build maintains speed even during heavy scenes.
Where to Download the Updated Build
The finished Stunt Car Racer C128 version is free on CSDB. This conversion brings fresh life to a classic racer and shows how well the C128 handles demanding stunt tracks. The attached video gives the best look at the improvements, making it worth watching for anyone who enjoys fast 8 bit racing.





