Tag: 8-Bit Show And Tell
Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough
In today's episode of 8-Bit Show And Tell, the host delves into the Commodore 64 6510 assembly language source of the Benchmark BASIC utility....
Sprite Expand Bug in Defender for C64 by AtariSoft
The official Defender game cartridge for the Commodore 64, released by AtariSoft in 1983 and developed by Joe Simko, features a unique bug that...
Robotron: 2084 One-Bit Fix and Many Other Thoughts
In today's episode, 8-Bit Show & Tell explores various aspects of Robotron: 2084. The episode begins by examining two major inspirations for the game's...
Fixing Frantic Freddie: Commodore 64 Bugs, Minus World
In this 8-Bit Show And Tell episode, Robin originally planned to create a video on modifying the music player code in the C64 game...
8-Bit Show And Tell: Best POKE Ever? For Commodore 64
There are countless potential POKEs in the world, with many yet to be explored. One notable example for the Commodore 64 is POKE 788,82,...
8-Bit Show & Tell: 10x Faster Than C64 BASIC? Hare Basic
Hare Basic is a fast, integer-only BASIC interpreter with a limited instruction set, designed for the Commodore 64 and VIC-20 by Aleksi Eeben. Released...
8-Bit Show And Tell: This Game Cheats? Hal Labs’ LeMans for Commodore 64 (Part...
In the disassembled code exploration of LeMans, 8-Bit Show And Tell delves into the intricacies of its time-keeping and scoring routines, which are crucial...
8-Bit Show And Tell: SuperCPU “Sky Travel” Easter Egg Hunt for Commodore 64
In their latest video, 8-Bit Show And Tell revisits the Commodore 64 astronomy program Sky Travel, this time aided by the 20 MHz CMD...