Tag: 8-Bit Show And Tell

Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough

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In today's episode of 8-Bit Show And Tell, the host delves into the Commodore 64 6510 assembly language source of the Benchmark BASIC utility....

Sprite Expand Bug in Defender for C64 by AtariSoft

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The official Defender game cartridge for the Commodore 64, released by AtariSoft in 1983 and developed by Joe Simko, features a unique bug that...

Robotron: 2084 One-Bit Fix and Many Other Thoughts

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In today's episode, 8-Bit Show & Tell explores various aspects of Robotron: 2084. The episode begins by examining two major inspirations for the game's...

Fixing Frantic Freddie: Commodore 64 Bugs, Minus World

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In this 8-Bit Show And Tell episode, Robin originally planned to create a video on modifying the music player code in the C64 game...

8-Bit Show And Tell: Best POKE Ever? For Commodore 64

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There are countless potential POKEs in the world, with many yet to be explored. One notable example for the Commodore 64 is POKE 788,82,...

8-Bit Show & Tell: 10x Faster Than C64 BASIC? Hare Basic

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Hare Basic is a fast, integer-only BASIC interpreter with a limited instruction set, designed for the Commodore 64 and VIC-20 by Aleksi Eeben. Released...

8-Bit Show And Tell: This Game Cheats? Hal Labs’ LeMans for Commodore 64 (Part...

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In the disassembled code exploration of LeMans, 8-Bit Show And Tell delves into the intricacies of its time-keeping and scoring routines, which are crucial...

8-Bit Show And Tell: SuperCPU “Sky Travel” Easter Egg Hunt for Commodore 64

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In their latest video, 8-Bit Show And Tell revisits the Commodore 64 astronomy program Sky Travel, this time aided by the 20 MHz CMD...

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