Tag: BackBit

BackBit long form

BackBit Long Form Code – Backbit Impawsible Ep. 22

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In Episode 22 of the BackBit Impawsible series, Lupe Darksnount dives deep into BackBit long form experimentation—and things get delightfully inefficient. But that’s all...
BackBit Access Time Trouble

Backbit Impawsible Ep. 21 – BackBit Access Time Trouble

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Lupe Darksnout returns with Episode 21 of BackBit Impawsible, and this time the stopwatch is ticking—literally. The BackBit Access Time seems off, and Lupe's...

Backbit Impawsible Ep. 20 – BackBit Rolled-Out Code Test

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In Episode 20 of BackBit Impawsible!, the concept that kickstarted the whole series finally takes the spotlight: Rolled-Out Code. After months of experimentation and...

Backbit Impawsible Ep. 19 – Optimizing C64 Video with 128 Character Frames

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In Episode 19 of BackBit Impawsible, the host experiments with a bold new technique: using 128 character frames to describe each frame of his...

Backbit Impawsible Ep. 18 – Lupe Darksnout Explores Four-in-One Keyframe Method on C64

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In episode 18 of the C64 BackBit Impawsible series, Lupe Darksnout experiments with an intriguing "four-in-one keyframe" method. The idea behind this method is...

Backbit Impawsible Ep. 17 – Lupe Darksnout’s Frame Comparison Experiments

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Episode 17 of Backbit: Impawsible brings another quirky, screen-staring session with Lupe Darksnout, this time diving into a series of frame comparison experiments. The...

Backbit Impawsible Ep. 16: Merged Characters and Smarter Pixel Design

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In episode 16 of Backbit Impawsible, Lupe Darksnout takes a closer look at character sets—and flips expectations on their head. The topic? Merged characters,...

Backbit Impawsible Ep.15: First Glitch-Free Character Playback

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In Episode 15 of Backbit Impawsible, Lupe Darksnout makes a triumphant return, this time showcasing the first successful playback of glitch-free character set frames...