Tag: C64 game development
Making A Commodore 64 Maze Game Part 1
This article explores how a Commodore 64 Maze Game handles sprite and character collisions using Assembly. With clear explanations and a detailed video walkthrough, it’s the perfect starting point for building interactive C64 games.
Building Pygame Enemies in Shadow Switcher Development
GRay Defender’s latest Shadow Switcher episode demonstrates building Pygame enemies and map animations, linking C64 roots with modern coding.
Steel Ranger 2: Desert Test Teaser Unveiled
Steel Ranger 2’s latest teaser debuts, taking us into a rugged desert scene. With movement, weapons, and world visuals on display, this teaser reveals how far development has come—and what lies ahead.
C64 Studio Development Tools Overview
projectCD.Chronicles has two new videos about the C64 Studio IDE, a complete environment for Commodore 64 development supporting Assembly and BASIC V2. Created by...
Kouyate RPG Preview
Sarah Jane Avory presents her third video preview of Kouyate RPG Preview, an Ultima-inspired C64 RPG now showing New Game and combat systems.
Hydrogenese: X-Ample’s Lost Game
Hydrogenese was an ambitious X-Ample project for the Commodore 64 that was never finished but lived on through later games like Parsec and Darksword.
Carl-Henrik Skårstedt New C64 Game In Development
Carl-Henrik Skårstedt, of Space Orbs fame, has a new C64 game in development. In the attached video he's showing off the world map of...
CharPad Thalamus Edition Updated To v2.6.1
CharPad 2.6.1 - What's New?...
Public Release 19/2/20
- Fixed: There was a bug in the code that handles copy/paste between program instances.
(After using Copy it...













