Tag: Commander X16
Cross Platform Prog8 Game Development
CommodoreSam and Andrew showcase how 6502 Fart Bombs v1.5 evolved into a multi-platform 8-bit game built with Prog8. From PET to X16, each version gets its own quirks and challenges.
X16 Movie Maker Demo: Custom Video Conversion Explained
Anthony Henry showcases X16 Movie Maker, guiding viewers through video conversion on the Commander X16. Learn about custom resolutions, color modes, and audio settings in this clear demonstration.
Sylvania Castle Zone Commander X16 Remix
Robin Nerdington remixes Sonic 4’s Sylvania Castle Zone for Commander X16, sharing insights and future plans for more classic game covers.
Commander X16 Release 49 Updates Emulator and ROM
Commander X16 release 49 introduces new emulator features, ROM updates, hardware accuracy improvements, and added developer tools. Explore what's new.
Minidoku X16 Port Development
Mike from Modern Retro Dev discusses the making of his Minidoku X16 Port, exploring the challenges of bringing a modern C game to the Commander X16.
Prog8 Setup Guide for 6502 Programmers
CommodoreSam walks through setting up Prog8 on Windows for 6502 development, complete with demos, tools, and community insights.
Gibson’s Projects Shares New Song, Boot-Up
Gibson’s Projects Boot-Up brings a new Commander X16 track to life with Furnace Tracker music and Aseprite sprite animation.
Commander X16 Vector Demo in BASIC
Xiphod showcases a Commander X16 vector demo in BASIC, using a 3D maze from CALLISTAR with portable code and multi-colored visual elements.













