Tag: commodore 64
Hand Coded Assembly Beats Compiler
In the latest episode from Piers Rocks, the spotlight is on hand coded assembly versus compiler-generated code for a software-defined ROM running on a...
Herra 47 Midsummer Festival: C64’s Leisure Suit Larry Moment
Herra 47 C64 brings risqué retro antics to the Commodore 64 in Herra 47: Midsummer Festival, the latest feature on BastichB 64K’s Rapid Fire...
C64 Assembly Shooter Code Breakdown
In the latest video from projectCD.Chronicles, viewers get an in-depth look at building a vertical shooter in Assembly on the Commodore 64. Using a...
Supernatural C64 Game Code: Part 40 in the Assembly Series
Return of a Classic Coding Series
In Part 40 of his long-running Commodore 64 programming series, The Highlander71 makes a triumphant return. After a multi-year...
Randoom Ancient Stones Unleashes Chaos on the Commodore 64
A Chaotic New Adventure Begins
Randoom Ancient Stones is the latest Commodore 64 game from Picaro Games, and it’s as unpredictable as it is charming....
Real-Time ROM Switching with Software Defined Retro ROM
In his latest video, Piers Finlayson takes the Software Defined Retro ROM to the next level with real-time ROM switching, allowing users to change...
Kouyate SID Music Preview Debuts
Nordischsound returns with an all-new SID composition, previewing music from the upcoming Commodore 64 RPG Kouyate. Shared recently by developer Sarah Jane Avory on...
Decade of Ruin Update
Joystick Support and Battle Upgrades
A new development video for Decade of Ruin has surfaced, offering a peek into the evolving world of this post-apocalyptic...