Tag: CX16

Retro Code: RetroGameEngine Demonstration for Commander X16

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This brief demonstration showcases the beta version of the new RetroGameEngine for the Commander X16. The current features support simple gameplay and basic games....

GRay Defender: Lazer3D Commander X16 Official Case Assembly

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In this video, GRay Defender unboxes and assembles the LAZER3D X16-P, the Official Commander X16 Case by Lazer3D. The LAZER3D X16-P is the official case...

Commander X16 Support Added To XC=Basic v3.2.x16-beta

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XC=BASIC can compile programs to the Commander X16 from version 3.2.x16-beta. Mostly everything that has been part of the core language is ported to the X16, including sprites, sound and interrupts....

Commander X16 921.6Kbps Serial & ESP32 Network Card Released

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Device Overview and Basic Network Connecting Options The new 921.6Kbps Serial & ESP32 Network Card, an expansion card intended to increase the capabilities of the...

George’s Channel: Commander X16 BASIC Code Review

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In the latest update on George's Channel, he conducts a code review of a small BASIC program designed for the Commander X16, titled "Lissajous...

Commander X16 Developer Edition Laser Cut Cases

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In a world where personalization is key, BitByBitSynths.com emerges as a pioneer in crafting bespoke solutions for tech enthusiasts. Their latest revelation? A trilogy...

CX16 Game Devlog Part 12: Dungeon Commander Game Maps

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In his latest video, Dr. J Studio, a developer for the Commander X16, presents a devlog/tutorial/documentary/showcase of his adventures in learning game development on...

Network / Serial and MIDI Cards Coming Soon For Commander X16

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In a significant update on the Commander X16 front Kevin Williams posted some information on the upcoming Network, MIDI and Serial cards coming soon...

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