The Curse of Rabenstein is following the paths of the legendary adventures from Level 9, but it tries to meet modern era expectations, so that the most profound game genre of the 80s still works today.

GAMEPLAY

Generally you may use the in-game HELP function to get a basic overview how to play the game.

PARSER LOGIC: The game conforms to a two word logic, e.g. EAT APPLE.

INTERACTION: The objects you urgently need to interact with to complete the game are visible under YOU NOTICE. Please keep in mind though that you sometimes need to interact with the room descriptions to discover a new object which is then accessible for you.

EXAMINE / SEARCH: A pretty important but anachronistic practice is to EXAMINE objects you can interact with, so you learn more about them or get useful hints. Sometimes you also need to SEARCH to progress further. Please note that EXAMINE and SEARCH is not the same in this adventure and thus may trigger different results.

DYING: As scary as this game is, you can’t die in Rabenstein. There are also no dead ends. The progress is very linear.

HINTS: We recommend to draw a map.

COPYRIGHT

The Curse of Rabenstein is (c) 2019 Stefan Vogt and Puddle Software.

Developer: Stefan Vogt / Puddle
Publisher: poly.play
System: Amiga

Features of the Collector’s Edition:

  • 3.5 “disk
  • Carton box
  • MicroSD card including diskette images and bonus material
  • eight-sided DIN A5 instructions (English)
  • Sticker
  • Din A3 Poster
  • shrink-wrapped
][avok
Tech Junkie, Pit Bull Rescuer & Advocate, Pizza Connoisseur, Brewer of Beer, Lover of Music, Gardener, Traveler, Strategy War Gamer, Veteran.
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