Backbit Impawsible Ep. 19 – Optimizing C64 Video with 128 Character Frames

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In Episode 19 of BackBit Impawsible, the host experiments with a bold new technique: using 128 character frames to describe each frame of his...

For Loops Arrive in sharkC64

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In the latest video from Programming Redux, the spotlight is on a new feature added to the sharkC64 language for loops. This update marks...
Commodore OS Vision

Inside Commodore OS Vision 3.0: Retro Tools, Modern Power

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ProjectCD.Chronicles explores Commodore OS Vision 3.0—a Linux distro built for retro programming, gaming, and development on the C64x. Packed with tools like BASIC V1, sprite editors, and music trackers, it's ideal for creating retro-style games. Watch the full video for a closer look at this unique system.
Amiberry

Amiberry v7.0.9 Released

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Amiberry by Bitter Studio has just released version 7.0.9 of its popular Amiga emulator. This is a minor version update, bringing several bug fixes and improvements. Bugfixes ...

Backbit Impawsible Ep. 18 – Lupe Darksnout Explores Four-in-One Keyframe Method on C64

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In episode 18 of the C64 BackBit Impawsible series, Lupe Darksnout experiments with an intriguing "four-in-one keyframe" method. The idea behind this method is...

How To Merge Multiple Commodore 64 Disk Images Using DirMaster

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Combining Commodore 64 disk images doesn’t require a deep dive into command-line tools or obscure software tricks. For Windows users, DirMaster by Style64 makes...

LLaMA2 on Commodore 64: AI Story Generator with REU

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In a surprising twist on AI implementation, Maciej "YTM/Elysium" Witkowiak has ported a compact version of Meta’s LLaMA 2 to the Commodore 64. This...

AGPX Game Maker Builds C64 Games Using BASIC and C++

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AGPX has launched a new Windows-based development tool called AGPX Game Maker, aimed at simplifying the process of creating Commodore 64 games using a...