Exploring Function Bodies in sharkC64 – Programming Redux Video

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In the latest Programming Redux video, the channel takes a look at Function Bodies, a recent addition to the sharkC64 language. In this short...

Backbit Impawsible: Fixing SuperCPU Video Frame Errors in Episode 10

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Episode ten of Lupe Darksnout’s Backbit Impawsible series takes a deep dive into the technical challenges of working with the SuperCPU. This time, the...
ugBASIC

ugBASIC v1.17.1 Released

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Version 1.17.1 of ugBASIC and UGBASIC-IDE has just been released. In addition to containing strong optimizations and corrections for all targets, preliminary support for...

BackBit Impawsible Episode 9: Bitmap to Charset Conversions

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Welcome to the ninth episode of Lupe Darksnout‘s Backbit Impawsible series. Lupe Darksnout embarks on a colossal task—converting 8,730 bitmaps into character sets using a...
Gabriel Knight Koalavideo

Gabriel Knight Koalavideo Plays on C64

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The Gabriel Knight Koalavideo runs on C64-compatible hardware via Koalavideo, as shown on Cirdan77’s retro Twitch stream.

GUI64 Gets a Major Update – WebFritzi’s New Demo Video Showcases Latest Features

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WebFritzi is back with another in-depth demo, showcasing the latest updates and improvements to GUI64, a graphical user interface designed for the Commodore 64....

BackBit Impawsible Episode 8: Character Maker 7.11

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Welcome to the eighth episode of Lupe Darksnout‘s Backbit Impawsible series. After a long and persistent search, success finally arrived! A stroke of inspiration led...
C64 OS 1.07 Presentation

C64 OS 1.07 Presentation From World of Commodore 2024

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Greg Naçu's presentation at World of Commodore 2024 showcased the latest advancements in a C64 OS 1.07 presentation which introduces a full networking stack,...