Exploring Function Bodies in sharkC64 – Programming Redux Video
In the latest Programming Redux video, the channel takes a look at Function Bodies, a recent addition to the sharkC64 language. In this short...
Backbit Impawsible: Fixing SuperCPU Video Frame Errors in Episode 10
Episode ten of Lupe Darksnout’s Backbit Impawsible series takes a deep dive into the technical challenges of working with the SuperCPU. This time, the...
ugBASIC v1.17.1 Released
Version 1.17.1 of ugBASIC and UGBASIC-IDE has just been released. In addition to containing strong optimizations and corrections for all targets, preliminary support for...
BackBit Impawsible Episode 9: Bitmap to Charset Conversions
Welcome to the ninth episode of Lupe Darksnout‘s Backbit Impawsible series.
Lupe Darksnout embarks on a colossal task—converting 8,730 bitmaps into character sets using a...
Gabriel Knight Koalavideo Plays on C64
The Gabriel Knight Koalavideo runs on C64-compatible hardware via Koalavideo, as shown on Cirdan77’s retro Twitch stream.
GUI64 Gets a Major Update – WebFritzi’s New Demo Video Showcases Latest Features
WebFritzi is back with another in-depth demo, showcasing the latest updates and improvements to GUI64, a graphical user interface designed for the Commodore 64....
BackBit Impawsible Episode 8: Character Maker 7.11
Welcome to the eighth episode of Lupe Darksnout‘s Backbit Impawsible series.
After a long and persistent search, success finally arrived! A stroke of inspiration led...
C64 OS 1.07 Presentation From World of Commodore 2024
Greg Naçu's presentation at World of Commodore 2024 showcased the latest advancements in a C64 OS 1.07 presentation which introduces a full networking stack,...

















