Expanding BASIC Memory on the X16, C128, C64, and Mega65
In the latest episode of The 8 Bit Theory, the topic of memory expansion for Commodore 8-bit computers is explored in depth. The episode,...
Unboxing Commander X16 Dual MIDI & Wavetable Cards
Join us as we unbox the latest hardware additions from TexElec for Desert-Fox's Commander X16. In this unboxing video, we showcase four new cards...
aarchMoth’s New Song Brings Dream-Inspired Sounds to the Commander X16
aarchMoth has released a new song inspired by a dream. Reflecting on the creative process, he shares, "When the sleep hits, I know the...
BitMagic: A Commander X16 Development Suite for VSCode
BitMagic is an innovative project designed by Yazwh0, to create a Commander X16 Development Suite integrated into VSCode. While it boasts strong compatibility with...
MEGA65: A New 8-Bit Computer with Classic Commodore Roots
The MEGA65 is an ambitious attempt to bring to life what the never-released Commodore 65 could have been—while simultaneously pushing the boundaries to create...
Death By Glamour – Commander X16 Edition
Remix of Death By Glamour for the Commander X16 by Sen.
Fixing MEGA65 Devkit Issues: MAX10 FPGA Bitstream Update
In his latest video, Gurce Isikyildiz ran into a bit of trouble while trying to get the shift+pound shortcut key working on his devkit—this...
Sonic for Commander X16 Devlog #1: Wrapping and Water
doslogo presents the first chapter of his development log series, tackling the challenge of programming a Sonic-inspired game for the Commander X16, an 8-bit...