X65 Sampled Sound Demo

X65 Sampled Sound Demo

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The X65 project demonstrates 8-bit sampled sound playback on its DEV-board, offering a glimpse of its versatile audio capabilities.
OtterX Cartridge Prototype

OtterX Cartridge Prototype Design Revealed

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Wavicle unveils the OtterX Cartridge Prototype, exploring design trade-offs, rising costs, and technical choices for the X16 cartridge project.
Commander X16 Tank Preview

Commander X16 Tank Preview

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Voidstar Tech presents the Commander X16 Tank Preview, a BASIC project that uses vector graphics to demonstrate math in retro game design.

Foenix F256 Animation Tool Brings Tile-Based Motion to Life

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JohnB’s Foenix F256 Animation Tool introduces a modern tile-based system for creating smooth, efficient animations on Foenix F256 hardware.
MEGA65 SCART Output

MEGA65 SCART Output

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Paul Gardner-Stephen demonstrates the MEGA65 SCART output with a working 15KHz RGB signal. The feature is close to production release, with interlace testing still to come.
Commander X16 BASIC Maze

Commander X16 BASIC Maze Preview

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Xiphod and Voidstar Tech preview Commander X16 BASIC Maze, a 3D dungeon crawler built in BASIC and inspired by Dungeons of Daggorath.
Mayhem Syndicate Beat

Pacorex Mayhem Syndicate Beat

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PacorexTheTrex debuts Mayhem Syndicate Beat, a community-inspired track using Commander X16 visuals, Konami sound, and oscilloscope views.
Living Commodore Memory

Living Commodore Memory: Dan Sanderson on MEGA65 at VCF West

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At VCF West, MEGA65 contributor Dan Sanderson explains how we remember classic computers by using them. From Commodore 65 prototypes to today’s open, FPGA-based MEGA65, he maps a path where practice, documentation, and community keep the past alive. Watch to see how Living Commodore Memory works in 2025.