X65 Sampled Sound Demo
The X65 project demonstrates 8-bit sampled sound playback on its DEV-board, offering a glimpse of its versatile audio capabilities.
OtterX Cartridge Prototype Design Revealed
Wavicle unveils the OtterX Cartridge Prototype, exploring design trade-offs, rising costs, and technical choices for the X16 cartridge project.
Commander X16 Tank Preview
Voidstar Tech presents the Commander X16 Tank Preview, a BASIC project that uses vector graphics to demonstrate math in retro game design.
Foenix F256 Animation Tool Brings Tile-Based Motion to Life
JohnB’s Foenix F256 Animation Tool introduces a modern tile-based system for creating smooth, efficient animations on Foenix F256 hardware.
MEGA65 SCART Output
Paul Gardner-Stephen demonstrates the MEGA65 SCART output with a working 15KHz RGB signal. The feature is close to production release, with interlace testing still to come.
Commander X16 BASIC Maze Preview
Xiphod and Voidstar Tech preview Commander X16 BASIC Maze, a 3D dungeon crawler built in BASIC and inspired by Dungeons of Daggorath.
Pacorex Mayhem Syndicate Beat
PacorexTheTrex debuts Mayhem Syndicate Beat, a community-inspired track using Commander X16 visuals, Konami sound, and oscilloscope views.
Living Commodore Memory: Dan Sanderson on MEGA65 at VCF West
At VCF West, MEGA65 contributor Dan Sanderson explains how we remember classic computers by using them. From Commodore 65 prototypes to today’s open, FPGA-based MEGA65, he maps a path where practice, documentation, and community keep the past alive. Watch to see how Living Commodore Memory works in 2025.




















